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Full Version: Octane material ball made by MoI 3D

From: Samuel Zeller
25 Jan 2010   [#1]
Hey everyone,
Just for you to know that MoI 3D was used to make the Octane material test ball
I worked with Chris Krüger-Monsen who made a retopo / textures / lighting / UV of the ball / optimizations
I made all the modelling in Moment of Inspiration and exported as OBJ for Chris

The good news is that its gonna be built-right-in the next Octane render release !
Thanks to MoI 3D new "align tool" I was able to make bubbles inside the material ball, very easy.
And also thanks to MoI 3D booleans, 31 bubbles boolean in 2 sec :) That's amazing

Here's some test renders made by Chris Krüger-Monsen




You can view all the renders and follow the WIP topic from the very beginning here
http://www.refractivesoftware.com/forum/viewtopic.php?f=9&t=109

There's 7 pages of replies :)

DesuDeus aka Zeller Samuel
Chris aka Chris Krüger-Monsen
From: Frenchy Pilou (PILOU)
25 Jan 2010   [#2] In reply to [#1]
cool ! You have forgotten this one :)

From: Samuel Zeller
25 Jan 2010   [#3] In reply to [#2]
Hey Pilou :)
Je voulais pas mettre trop d'images dans la même page :)

Did you have an account in Octane forum pilou ?
From: Frenchy Pilou (PILOU)
25 Jan 2010   [#4] In reply to [#3]
Not yet but maybe soon ;)
From: Samuel Zeller
25 Jan 2010   [#5] In reply to [#4]
I will be very proud to add you in my friends list ;)
I think that Octane forum gonna have a French forum very soon ! (I already asked in the forum)
If you do like you done with MoI 3D (speaking about MoI 3D in every forum in the world)
Octane gonna grow a strong french community :)

Thank's again Michael Gibson for your awesome software
From: Micha
25 Jan 2010   [#6] In reply to [#1]
"And also thanks to MoI 3D booleans, 31 bubbles boolean in 2 sec :) That's amazing"


Boolean without intersecting surfaces? Is it possible? It should cause no geometry changes, only the bubble surface normals should be inverted and bubbles and sphere should be one polysurface. Are my thoughts right?
From: Frenchy Pilou (PILOU)
25 Jan 2010   [#7] In reply to [#5]
@Desudeus Maybe this can interest you ;)
http://blenderartists.org/forum/showthread.php?t=177281
From: Samuel Zeller
25 Jan 2010   [#8] In reply to [#7]
Ouais j'ai vu l'ecorobot
Great ecorobot

Featured on Octane Render Users group in Vimeo
http://www.vimeo.com/groups/octanerender

French forum is available on Octane forum (aussitôt demandé, aussitôt fait)
We need you Pilou :D
From: Samuel Zeller
25 Jan 2010   [#9] In reply to [#6]
"Boolean without intersecting surfaces? Is it possible? It should cause no geometry changes, only the bubble surface normals should be inverted and bubbles and sphere should be one polysurface. Are my thoughts right?"

Yeah I selected the sphere, then the bubbles, hit boolean by difference
And it was done :D

Amazing heh?
From: Frenchy Pilou (PILOU)
25 Jan 2010   [#10] In reply to [#8]
Thx for that! :)
Now I must register :)
I have made publicity for your new French Forum ;)
See you soon!
From: Michael Gibson
25 Jan 2010   [#11] In reply to [#1]
Hi DesuDeus, that's a cool render test model!

The renderings from Octane are looking great!

- Michael
From: Michael Gibson
25 Jan 2010   [#12] In reply to [#6]
Hi Micha,

> Boolean without intersecting surfaces? Is it possible?

Yes - in MoI you can boolean away an object that is completely contained inside of another with no intersecting surfaces, to make a solid that has an inner void cavity.

You may not be used to that since it is not possible to do that in Rhino.

You can also use Shell to create that kind of void cavity as well.

- Michael
From: Samuel Zeller
25 Jan 2010   [#13] In reply to [#12]
Yes I used shell to do the ball, then I cut the Octane logo (the Octane logo is not a simple extrude, there's a scaling rail also)

Then I was able to boolean the bubbles :)
Amazing feature to be able to create watertight solids with void inside !