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Full Version: export image planes

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From: bisenberger
24 Jan 2010   [#5] In reply to [#4]
Hi Michael,
A quad polygon textured with the image would be great.
Bill
From: Michael Gibson
24 Jan 2010   [#6] In reply to [#5]
Hi Bill,

> A quad polygon textured with the image would be great.

None of MoI's polygon exports do textures currently, so the texturing part is not going to be feasible for MoI v2.

But hopefully just assigning the texture inside Max should be pretty easy if you have the quad in its proper position.

It's the positioning that you are having trouble with in Max right, not just the assignment of a texture?

- Michael
From: bisenberger
26 Jan 2010   [#7] In reply to [#6]
Hi Michael,
Yes, the positioning and scaling of image planes is a tedious process in max.
Assigning images for textures is easier. They can be dragged and dropped onto an object using the asset browser in max.
Thanks,
Bill

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