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From: Michael Gibson
Hi Martin, I kind of generally try to avoid tooltips for important information (like describing what a particular control actually does), because it leads to a kind of unpleasant herky-jerky workflow where you have to do stop everything and pause over top of various bits of UI to see what they actually do.
So it's a big focus with MoI in general to try and put some description of what a button does up right on the button itself, rather than a tooltip. That way the UI becomes more sort of "browsable" where you can do just a quick visual scan over it and see what things do right away.
However, having said all that, tooltips can work well for a kind of supplemental or extended information, and that aspect could be a good fit for this case. So something like 3/160 seems like it could be a good possibility to have on a tooltip.
The selection indicator itself (some indicator showing if all nothing / everything / partial objects in a slot are selected) would probably be good though to have right on the top level because then along with giving some of the basic level feedback it would also be a natural place to click on to do selection actions as well.
- Michael
From: blowlamp
Hi Michael and Co.
Yes, MoI's simple interface is one of its great strengths and it would be a shame to spoil it.
To try and help out, here are a few more thoughts for icon styles. There could be a bar-graph, similar to the Windows wireless network signal strength one, perhaps a needle type speedometer, or if there is enough room to get it in, something like the attached pic.
Martin.

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From: Michael Gibson
Hi Martin, those are some good potential ideas, thanks!
One other issue is this indicator needs to fit just within a small area within a single line of text, so that tends to make it more difficult to do something with very much detail in it.
- Michael
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