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Full Version: New GPU Renderer - Octane

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From: Frenchy Pilou (PILOU)
12 Jan 2010   [#38] In reply to [#37]
yes :)
From: Mark Brown (MABROWN)
13 Jan 2010   [#39] In reply to [#38]
I hadn't read this thread until just now but I'm glad I did. This looks a bit special, particularly at the 99 Euro price.

One of the things which caught my eye was that it imports RIB as well as OBJ. Does anyone know how compliant it is with the Renderman Spec? One of the things I would like in my current renderer (Kerkythea) is the ability to use displacement shaders, particularly for ocean water. I've never been able to get a satisfactory looking ocean surface in any of my renders. It makes me very sad to see excellent *free* ocean shaders available for outrageously expensive software like Max.
From: Brian (BWTR)
13 Jan 2010   [#40] In reply to [#39]
Mark
For example, the "Ocean" primitive in Carrara 7 Pro is quite brilliant.

The versatility--built in, of Carrara really does make it an ideal app in conjunction with MoI Modelling

Brian

Attachments:
Buoy.mp4


From: Mark Brown (MABROWN)
14 Jan 2010   [#41] In reply to [#40]
Hi Brian,

That is quite a nice effect and the buoyancy physics look good. I've actually downloaded the Carrara trial but haven't had a chance to check it out yet. I could probably do something similar in trueSpace using a deformed mesh and have managed some OK results in the past using that method. What I really want though is something like the sort of output that can be had from free shaders for Max or XSI like these:

http://www.warpedspace.org/aa_ocean.html
http://charles.hollemeersch.net/oceanwaves
From: Brian (BWTR)
14 Jan 2010   [#42] In reply to [#41]
The Carrara Ocean primitive.
(The buoys in my little movie was made in MoI)

Brian

COME with Carrara--bad spelling day

Image Attachments:
Carrara Ocean.jpg 


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