This is an intersting discussion. There is another node base visual programing called Dynamo. This is an open source and currently works
as stand alone ( you can export your model in STL format) or with Revit integration. Someone also has created the integration between Dynamo and Rhino called Rhynamo.
You must decimate your model with free MeshLab by example ! http://meshlab.sourceforge.net/ (525 000 Faces --> 25 0000 faces 5 seconds)
before use the _ImportOBJ by Max Smirnov!
Today I wrote a test-script which can create and manipulate objects by using html5 graphics interface.
Everything works great. Html5 canvas, window and mouse events e.t.c.
So it is technically possible to write the grasshopper clone for MoI.
Years ago I wrote a simple 2D tool which would generate "aesthetically pleasing" designs based upon a set of rules and a genetic algorithm. Using a simple neural net and GA, it would generate lots of 'base level' designs, then allow the user to select the ones they liked and the program would 'learn' preferences and try and generate more.
The rules were basically very simple. Things like golden mean, circles (few), 3 levels of details, symmetry and some other basic layout principles, like edge detail are all used in constructing a simple graphic representation.
I could see how you could do something very similar, but in 3D (2 1/2 D) and create interesting forms like this:
Frenchy Pilou
>> It's just a gadget or you will want really code this sort of nodes process ?
I would like to write such a script, but it will take a lot of time.
The work can be splitted in three parts:
1. Main core ( I can write it )
2. Design ( I need a help of someone skilled in html5/css )
3. Modules ( There will be hundreds of modules. I have not time to write them all, so I need a help of our community )
If I find someone who can help me I will start the work.
chippwalters
>>I could see how you could do something very similar, but in 3D (2 1/2 D) and create interesting forms like this
Yes, it's very interesting, maybe someday I'll write this script, but not now.
Hi Pilou,
I don't understand what you want to say.
You can find a link to demo in my previous post, so you can test an online version of this script.
However I've made about 50 changes in the code to make it work with MoI. Offline mode of course.
This is something! As a maya user, I can say for many operations, like procedural modeling etc, nodes are best way to buld things. Surprised it can be done in MoI :)
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