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Full Version: waspbot 2008

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From: Frenchy Pilou (PILOU)
14 Oct 2008   [#26] In reply to [#25]
Cuty!
From: Brian (BWTR)
15 Oct 2008   [#27] In reply to [#26]
Well done mate!

Brian
From: max3d (DAVEDAVIDSON)
15 Oct 2008   [#28] In reply to [#1]
thanks mate. here are some more shots

Image Attachments:
wasp25.jpg 


From: DannyT (DANTAS)
15 Oct 2008   [#29] In reply to [#28]
They look cool Dave, are they European :)

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From: Frenchy Pilou (PILOU)
15 Oct 2008   [#30]
If it was bee: can they make honey? :)
From: max3d (DAVEDAVIDSON)
15 Oct 2008   [#31] In reply to [#30]
they are "sony waspbots" and they dont make honey they just well do nothing really :(
From: WillBellJr
15 Oct 2008   [#32]
A Stingingly Sweet model - PROPS!

-Will
From: max3d (DAVEDAVIDSON)
15 Oct 2008   [#33] In reply to [#32]
thanks ive just done a "glamor" shot of the wasp and im calling it done for now. until i find the antbot model i made then who knows more might follow. i have plans to model more robo insects. i must say that this being my first moi model im really happy with how moi performs. i am pretty sure that once i get into it more deeply it will fit right into my pipeline. please i bought it now.

P.S i hope you dont mind me submitting it to the gallery, it being my first moi model and all. if there is issues please remove it

Image Attachments:
wasp26.jpg  wasp27.jpg 


From: Michael Gibson
15 Oct 2008   [#34] In reply to [#33]
Hi Dave, it looks great in the Gallery, thank you very much for posting it there!

It has been cool to see it evolve and get completed!

One thing that would be interesting would be to see a shot of the wireframe inside of C4D to see what that looks like.

I'm glad that MoI worked well for you on this project, it was a good fit for MoI.

I think you've already got this figured out, but MoI can be a nice companion for C4D since it has a much different way of working. You'd basically want to use MoI for things that are more mechanical or industrial in nature, things that may have a lot of holes, booleans, things like that will happen quickly in MoI. Things that are more fully "organic" like faces, creatures, stuff like that will happen more easily with polygon tools and not with MoI.

- Michael
From: max3d (DAVEDAVIDSON)
15 Oct 2008   [#35] In reply to [#34]
yes im glad i like it too. i am used to using cobalt for just the reasons you stated ie non organic stuff which to be honest is 99% of the stuff i do. one reason i bought moi was for its file importing and exporting and the cleanness of the exported models. so the modeling is a bonus :)
anyway i am please with how the waspbot turned out and pleased you also like it. here is a screen shot of it in c4d

Image Attachments:
wasp_c4d.jpg 


From: steve (STEEVE)
16 Oct 2008   [#36] In reply to [#35]
Apart from the modeling, this thread is really great... reads like a thriller tutorial: the concept, the suspense, the development and the final resolution. A link should definitely be posted under Tutorials.
From: max3d (DAVEDAVIDSON)
16 Oct 2008   [#37] In reply to [#36]
thanks for the kind words steve
From: max3d (DAVEDAVIDSON)
17 Oct 2008   [#38] In reply to [#20]
i know its not moi now but i thought i would show you all a render of them both together

Image Attachments:
wasp29.jpg 


From: Michael Gibson
17 Oct 2008   [#39] In reply to [#38]
Your bug bot collection is off to a great start!

- Michael
From: steve (STEEVE)
17 Oct 2008   [#40] In reply to [#38]
C'mon Dave, this opens up a whole new project for you now...animated insectbots:)
From: BurrMan
17 Oct 2008   [#41] In reply to [#38]
As your family grows, you may need something to keep the kids in line! :)



As I did the can (afterthought) I booleaned everything together. I think this was a bad idea? For rendering and such you want the objects to remain seperate?

Any advice appreciated.

After re-reading my post, this hardly follows your design theme. If I get some time later, I'll try to be a little more creative and produce some bot oil that suits!
From: max3d (DAVEDAVIDSON)
17 Oct 2008   [#42] In reply to [#41]
hmmm animated /me shudders :)
yes i have plans on modeling more bugbots too so stay tuned :)
hmm wd40, i would keep parts separate for texturing, just to save time
From: max3d (DAVEDAVIDSON)
18 Oct 2008   [#43] In reply to [#42]
ok i had to start remodeling the flower thing i made for the antbot because i have lost the file. but as a bonus its another chance to continue using moi \0/

Image Attachments:
flowerbot.jpg 


From: max3d (DAVEDAVIDSON)
18 Oct 2008   [#44] In reply to [#43]
and a test render with them together

Image Attachments:
wasp32.jpg 


From: Brian (BWTR)
18 Oct 2008   [#45] In reply to [#44]
Some great product ideas there.
Very marketable--all, I would think!

Brian

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