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Full Version: boat hull

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From: Michael Gibson
28 Sep   [#13] In reply to [#9]
Hi wim, thanks for posting the file.

So for the blend method you can set up a cutting curve like this:


Use Trim or Boolean Difference to make an opening:


Select these 2 edges:


Run Construct > Blend to fill in the empty area with a smooth blend surface:




- Michael

Image Attachments:
wim_hull1.png  wim_hull2.png  wim_hull3.png  wim_hull4.png  wim_hull5.png 


From: Michael Gibson
28 Sep   [#14] In reply to [#6]
Hi wim, this construction method is using Loft style = "Loose" with end points to make a rounded tip directly in the lofted surface:







- Michael

Attachments:
loose_loft.3dm

Image Attachments:
hull_loose_loft1.png  hull_loose_loft2.png  hull_loose_loft3.png 


From: Frenchy Pilou (PILOU)
29 Sep   [#15] In reply to [#14]
Cool! :)
Like this you can keep the original forms even in Loose process!

Just make the extremities "free" (double the penultimate section for example)
You can of course transform them after!


From: wimverbe
29 Sep   [#16]
wow, thanks all, lots of approaches to pick from! will try them all and document them for my personal tutorial library! (if not I will have forgotten it next time, my neurons became a bit fuzzy lately ;-)

will try to show the result soon, a slowly rocking wooden sailboat automaton.

cheers
wim
From: wimverbe
29 Sep   [#17] In reply to [#10]
needs to be 3D printed as a test first, Pilou ;-) and yes, I forgot to reset the decimal display to 2 after some scaling tests for another project...

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