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From: Michael Gibson
Hi Burr, it's not particularly an "error" to have large underlying surfaces, it's a valid way to have geometry constructed.
If you like you can run the ShrinkTrimmedSrf command to reduce them.
I was a little surprised that the segment pieces were trimmed extended cylinders instead of ruled surfaces (like loft between 2 curves) but either way is valid.
But the ruled surface way would probably be a lot simpler to code because you can make something like this in just one use of the Loft command with Loft style = Straight:
That Blend behaves differently on the edge of a box versus the edge of a pipe3 elbow segment (because they are not isoparm edges) is more of a limitation in Blend where it is trying to automatically adjust behavior so that it doesn't pop up a huge set of options.
But it would be useful to be able to control that behavior in Blend so I would like to improve that in the future.
- Michael
Image Attachments:
burr_blend_dir10.png
burr_blend_dir11.png
From: BurrMan
Thanks Michael.
From: BurrMan
Hi Michael,
The trims most certainly are at an angle to the underlying surface. My original testing I was making "Perpendicular trims" and just rotating my ends to be at the angle.
Once I understood from your explanation, I see what and why,
Thanks again.
If you DO make blend smarter in various situations, then we all win!

Image Attachments:
segment trim.jpg
From: 777RAVEN777
Ok that was fun :)
Image Attachments:
Pencil.png
From: Frenchy Pilou (PILOU)
Very cool result! :)
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