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Full Version: Pipe_3 plugin W.I.P.

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From: Michael Gibson
15 Sep   [#16] In reply to [#15]
Hi Burr, it's not particularly an "error" to have large underlying surfaces, it's a valid way to have geometry constructed.

If you like you can run the ShrinkTrimmedSrf command to reduce them.

I was a little surprised that the segment pieces were trimmed extended cylinders instead of ruled surfaces (like loft between 2 curves) but either way is valid.

But the ruled surface way would probably be a lot simpler to code because you can make something like this in just one use of the Loft command with Loft style = Straight:





That Blend behaves differently on the edge of a box versus the edge of a pipe3 elbow segment (because they are not isoparm edges) is more of a limitation in Blend where it is trying to automatically adjust behavior so that it doesn't pop up a huge set of options.

But it would be useful to be able to control that behavior in Blend so I would like to improve that in the future.

- Michael

Image Attachments:
burr_blend_dir10.png  burr_blend_dir11.png 


From: BurrMan
15 Sep   [#17] In reply to [#16]
Thanks Michael.
From: BurrMan
15 Sep   [#18] In reply to [#16]
Hi Michael,
The trims most certainly are at an angle to the underlying surface. My original testing I was making "Perpendicular trims" and just rotating my ends to be at the angle.

Once I understood from your explanation, I see what and why,

Thanks again.

If you DO make blend smarter in various situations, then we all win!

Image Attachments:
segment trim.jpg 


From: 777RAVEN777
21 Sep   [#19]
Ok that was fun :)

Image Attachments:
Pencil.png 


From: Frenchy Pilou (PILOU)
21 Sep   [#20] In reply to [#19]
Very cool result! :)

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