MoI discussion forum
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Full Version: Merge UV Maps

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From: Michael Gibson
5 Mar   [#2] In reply to [#1]
Hi Yanus3D, usually UV mapping would be done in a poly modeling program. MOI does provide a simple automatic mapping where each surface maps to the entire 0,0 to 1,1 unit square.

Depending on what poly modeling software you are importing into there is often a function "separate islands" that will separate those out so they don't refer to the same area.

- Michael
From: Yanus3D (JANUSZBIELA)
6 Mar   [#3] In reply to [#2]
Thanks!
Meanwhile I got from our community simple script for Lightwave which merge all channels! so no problem!

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