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From: Michael Gibson
Hi Guy, coiled objects like your screw thread here can be difficult due to the underlying surfaces overlapping each other from one coil to the next.
Try with the attached version, I split your thread object into 4 quadrants using Edit > Trim and then used ShrinkTrimmedSrf on it.
- Michael
Attachments:
vasteras sight2_3dm.zip
From: GuyLuke
Thanks Michael,
Why did you have to split the thread into object into 4 quadrants?
From: Michael Gibson
Hi Guy,
re:
> Why did you have to split the thread into object into 4 quadrants?
Because that removes the condition that is failing which has something to do with having underlying surfaces that overlap each other.
- Michael
From: pressure (PEER)
Hi Guy,
Another trick is to scale everything so that the size of the threaded object is around 50 units (rather than 6 mm), do the boolean, and then scale it back down.
- Peer
From: GuyLuke
Ahh that's easier, thank you.
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