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Full Version: MOI v5 beta boolian diff issue?

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From: BurrMan
17 Feb   [#6] In reply to [#5]
Hey Luke,
I didnt see it either. I think it is a "post boolean" item. Not pre boolean

If you zoom to where your green object is "Supposed" to touch with the other object in the front view, you can see the gap that would create a tiny sliver.

I zoomed in to make that gap large enough, then selected the green object and used the edit frame to drag its size to snap the other object, then I did the boolean.
From: Michael Gibson
17 Feb   [#7] In reply to [#5]
Hi Guy, re:
> Thank's Michael. How are you seeing those needle alignment issues?

Yeah like Burr writes above it seems to be after the boolean.

- Michael
From: GuyLuke
22 Mar   [#8]
Got another diff issue. I'm trying to diff the green screw thread with the main body to leave a female screw thread but when I diff it the entire body disappears.

Attachments:
vasteras sight.3dm


From: Michael Gibson
22 Mar   [#9] In reply to [#8]
Hi Guy, coiled objects like your screw thread here can be difficult due to the underlying surfaces overlapping each other from one coil to the next.

Try with the attached version, I split your thread object into 4 quadrants using Edit > Trim and then used ShrinkTrimmedSrf on it.

- Michael

Attachments:
vasteras sight2_3dm.zip


From: GuyLuke
22 Mar   [#10]
Thanks Michael,

Why did you have to split the thread into object into 4 quadrants?
From: Michael Gibson
22 Mar   [#11] In reply to [#10]
Hi Guy,

re:
> Why did you have to split the thread into object into 4 quadrants?

Because that removes the condition that is failing which has something to do with having underlying surfaces that overlap each other.

- Michael
From: pressure (PEER)
23 Mar   [#12] In reply to [#10]
Hi Guy,

Another trick is to scale everything so that the size of the threaded object is around 50 units (rather than 6 mm), do the boolean, and then scale it back down.

- Peer
From: GuyLuke
23 Mar   [#13] In reply to [#12]
Ahh that's easier, thank you.

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