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Full Version: Booleano

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From: Michael Gibson
29 Jan   [#4] In reply to [#1]
Hi Booleano, so there are a couple of other ways to make the path curve to be smooth. One is to cut away some space where 2 segments meet up and then use Construct > Blend to put in a smooth connecting curve.

Another way is by control point editing - 2 curves will be smooth where they touch if the end point and first interior control points are all on one common line.

The control point editing method looks like this - if you have 2 curve pieces meeting up like this:



If you turn on control points (Edit > Show pts), for the curves to be smooth these points must be all on the same line:



An easy way (particularly with non-planar curves) to do that is to draw a line between the first inside points:



And then move the end points onto that line:



The curves will then be smooth where they touch:



When the segments are smooth to each other then sweep will not try to generate mitered corners.

I've attached an edited version of your file where I've done this process on each curve segment (using Edit > Separate to break your original curve into individual segments) and it should now sweep ok.

= Michael

Attachments:
Cable2.3dm

Image Attachments:
booleano_smooth1.jpg  booleano_smooth2.jpg  booleano_smooth3.jpg  booleano_smooth4.jpg  booleano_smooth5.jpg 


From: Booleano
30 Jan   [#5] In reply to [#3]
Thank you so much Phiro
From: Booleano
30 Jan   [#6] In reply to [#4]
Thank you very much, Michael

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