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Full Version: Ways to rescue broken objects?

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From: BurrMan
14 Jan   [#6] In reply to [#1]
""""""""" It's usually not too much work because I can use the broken object to snap to,""""""""""""

Don't do that! What you want to do is alter your creation method to not create broken objects.

With Booleans, the "seam edges" of objects involved in the Boolean is most often the culprit. When you are making little cylinders to Boolean out a hole (Or using circles too), Make sure to rotate the seam edge OUT of the way, or farther away from other edges, to not create the little slivery result
From: BurrMan
14 Jan   [#7] In reply to [#6]
Here is a video of repairing your object. I dont think you really needed a repair video (Others may find it useful) Mostly I speed through to the end where I wanted to make the "SEAM EDGE" point I was talking about

Let me know if it is not clear


From: BurrMan
14 Jan   [#8] In reply to [#7]
I left out of the video, but its also relevant.

The seam edge that was "Close" should have attention still if you plan on "FILLETS"

A fillet running into a seam edge can have difficulties and fail...

So remember. "Seam edges!!!!

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