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Full Version: Michael's Plasticity rants

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From: Michael Gibson
7 Jan   [#96] In reply to [#95]
Hi OSTexo, re: Plasticity crashes -

So with an app that hasn't been around that long you might be thinking that it just needs more time for crash bugs to come to light.

But the crashes I documented above are not crashes in Plasticity's own code, those are a crash in the Parasolid kernel.

Parasolid was launched in 1986, 40 years ago!!

It's strange that I can poke it for 30 minutes and run into a crash on simple geometry.

- Michael
From: cad-guy
9 Jan   [#97] In reply to [#24]
"Apple has pushed far in that direction recently as well"

Amen!!!!
From: Larry Fahnoe (FAHNOE)
10 Jan   [#98] In reply to [#97]
And Michael's next statement is equally good:

> I find it distasteful when I see poorly designed UX being praised.

I appreciate MoI's UX elegance and contentedly use it with only the most minor modifications, specifically: CombineSidePanePalettes since I'm on small laptop and Extras to help keep track of the various scripts.

https://moi3d.com/forum/index.php?webtag=MOI&msg=10368.1
https://moi3d.com/forum/index.php?webtag=MOI&msg=10353.1

--Larry
From: OSTexo
29 Jan   [#99]
Hello,

Do the geometric modeling kernel developers really have any significant motivation at this point to measurably improve the quality of their product? It doesn't seem like it, very few options to choose from.

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