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From: NaN
I have and like both Moi3d and Plasticity - and rarely use both of them. I almost always need to change things later on and that isn‘t easy for both programs - most of the time it is easier to restart from scratch than trying to change an existing design.
A 3d constraint system might be most fitting for history free direct modellers - something along the lines of what Solid Edge does in Synchronous Mode. Imho the first application that gets a proper implementation of 3d constraints done wins the competition :)
Message 11865.84 was deleted
From: Larry Fahnoe (FAHNOE)
> I almost always need to change things later on and that isn‘t easy for both programs - most of the time it is easier to restart from scratch than trying to change an existing design.
> A 3d constraint system might be most fitting for history free direct modellers
I think these two comments introduce a very worthwhile topic, probably worthy of a separate thread.
I use MoI exclusively for my mechanical designs and drawings but have long thought that some type of strategy and discipline is necessary in order to build a model that is amenable to modification. It is one thing to be able to get it to look good, but another level of challenge to be able to adjust relationships and dimensions as a project evolves lest the model quickly devolve into a muddle. MoI is so danged handy that I find myself using it for everything from simple sketches of parts to architecture & all of those endeavors benefit from being able to evolve the model to try out "what ifs" or adjust to new information. Perhaps a constraint system is part of a solution, I don't have any experience to offer. I do suspect that Michael may have some thoughts about how MoI could evolve to address this mutability aspect of 3D CAD.
> something along the lines of what Solid Edge does in Synchronous Mode. Imho the first application that gets a proper implementation of 3d constraints done wins the competition :)
A good natured challenge!
--Larry
From: HansChristian
I hate all the Internet hype of Plasticity with the affiliated links everywhere. That's a warning sign my experience tells me.
Anyway since Nick Kallen has copied almost everything from Moi why not do the opposite and take whatever few good inventions he made and make them better and integrated in Moi if it makes sense :-).
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