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From: mkdm
Hi Michael, greetings :)
I read the reply from the user @Will to my question, which was addressed to you :) regarding the reason for the existence of the thread “Michael’s Plasticity rants.”
I would like to thank @Will for the explanation. However, since I hadn’t followed the history of that thread from the beginning, I was curious about why it existed—especially knowing that this style of communication is absolutely not in line with your very professional approach, which you have always maintained on this forum dedicated to Moi users.
I believe I now understand the reason for that thread, and I 100% agree with what @Will wrote in his reply when he said (I believe quoting one of your messages):
"I guess I should explain that the original thing that pissed me off enough to start this thread was someone posting links to Plasticity advertising affiliate coupon codes after having been warned not to do that.""
I also believe it is extremely frustrating and disrespectful when some people use the space of this forum to promote other products, especially when those products may even be direct competitors to Moi.
I’m not familiar with the software “Plasticity,” but from what I’ve read, it seems to be simply a very poor, poorly made copy of Moi :)
I don’t know if that is entirely accurate, but in any case, I can understand your irritation toward that software.
Best regards, and all the best :)
From: Matadem
Someone posted a while ago a modern UI for Moi...and to me it looked nice...
for existing user it does not make a difference...all I want is speed...for new user..I think its a plus.
Now..
Moi with...
Xnurbs
Polymodeling like Rhino
Materials
Someone mentioned the managing of the scripts...I think this is a good idea...sometimes I forget what I have installed and need to go thru the list...and cannot find it lol.
For instance...
Plasticity you can add your most used items to favorites
3dcoat spacebar I think it was you press it and you can set your most used commands
Nvil3d you can set your special commands on the side...
to me Nvil does it better
The way I have Moi3d setup it runs like a dream..I use it for everything lol....but do I need Rhino...not really but I do want it ..yes ...for the plug ins or certain features.
What makes Moi special is the scripts the were created for a specific user case.
Image Attachments:
nvil.jpg
From: NaN
I have and like both Moi3d and Plasticity - and rarely use both of them. I almost always need to change things later on and that isn‘t easy for both programs - most of the time it is easier to restart from scratch than trying to change an existing design.
A 3d constraint system might be most fitting for history free direct modellers - something along the lines of what Solid Edge does in Synchronous Mode. Imho the first application that gets a proper implementation of 3d constraints done wins the competition :)
Message 11865.84 was deleted
From: Larry Fahnoe (FAHNOE)
> I almost always need to change things later on and that isn‘t easy for both programs - most of the time it is easier to restart from scratch than trying to change an existing design.
> A 3d constraint system might be most fitting for history free direct modellers
I think these two comments introduce a very worthwhile topic, probably worthy of a separate thread.
I use MoI exclusively for my mechanical designs and drawings but have long thought that some type of strategy and discipline is necessary in order to build a model that is amenable to modification. It is one thing to be able to get it to look good, but another level of challenge to be able to adjust relationships and dimensions as a project evolves lest the model quickly devolve into a muddle. MoI is so danged handy that I find myself using it for everything from simple sketches of parts to architecture & all of those endeavors benefit from being able to evolve the model to try out "what ifs" or adjust to new information. Perhaps a constraint system is part of a solution, I don't have any experience to offer. I do suspect that Michael may have some thoughts about how MoI could evolve to address this mutability aspect of 3D CAD.
> something along the lines of what Solid Edge does in Synchronous Mode. Imho the first application that gets a proper implementation of 3d constraints done wins the competition :)
A good natured challenge!
--Larry
From: HansChristian
I hate all the Internet hype of Plasticity with the affiliated links everywhere. That's a warning sign my experience tells me.
Anyway since Nick Kallen has copied almost everything from Moi why not do the opposite and take whatever few good inventions he made and make them better and integrated in Moi if it makes sense :-).
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