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Message 11865.45 was deleted
From: Michael Gibson
Hi BlackBird,
re:
> And i'am really suprised by your posts michael! I was thinking "is it him? or was his account hacked?"
> I never expect that you could be this "harsh".
Well it's in an area that I find particularly irritating - I don't like it when I see poorly designed UX being praised. And especially when it is being marketed as good UX.
Cultivating it is part art and part science and is ephemeral in many ways. It can be lost simply by adding in too many features.
When it is present it's easy to undervalue or not recognize at all because it doesn't draw attention to itself.
So imagine if this is an area that you have concentrated on honing continuously for 20 years of craftsmanship and then someone comes in completely oblivious to it and thinks that it's all about the icons...
- Michael
From: BlackBird
hey Michael,
i dont get the point with the icons... did someone told that moi is userfriendly because of the icons?
Can you explain what you mean with this?
I like to work with shortcuts. At the begining its useful to have icons. But in general i dont care that much. (maybe iam to much "cripled" by blender ;-))
My favorite feature in Moi is the SNAPPING / ConstructionLines. I never see a snapping that intuitive and useful like in Moi. I think this is a important reason for me to use Moi.
The consruction lines. they dissapear after using. But you can keep them if you like (shortcut-script). The center snapping and all this ist realy good. no other program that i know is that good.
This "smart snapping" like in rhino or in plasticity is not really controlable... i like to draw my C-lines manually.
If Moi would support different linetypes in the styles, i would use it for 2D-Drawing also. Now i have to use QCad Pro if i like to have drawings from my MOI-models.
And maybe you should add all this script-features somewhere. So the user can easy activate them. Or a database (online) where all the scripts are stored to easy add them to Moi.
I know there is one Website. But its not that convenience.
From: Michael Gibson
Hi BlackBird,
re:
> i dont get the point with the icons... did someone told that moi is userfriendly because of the icons?
> Can you explain what you mean with this?
It's that for some people having the icons styled in the latest fashion trend is the top priority for the UI instead of focusing on how it actually functions.
- Michael
From: Michael Gibson
Here is how drawing a cube is supposed to work. Not surprising that it doesn't work in Plasticity.
If you're going to copy my stuff, why not do a proper job of it?
- Michael
From: Michael Gibson

Image Attachments:
PlasSmallButtons.png
From: Michael Gibson

Image Attachments:
PlasIcons.png
From: Michael Gibson
And to make it look really slick let's put a 1 pixel dead zone gutter around everything
to make sure we don't accidentally benefit from Fitts' Law!
Ok, got it here:
And here, check:
https://www.youtube.com/watch?v=3wbnf87dGms
A telltale sign of someone playing at UX design but has no background, no research and no skill in it.
- Michael
(trust me, this is a major UX dis although maybe you have to be a UX nerd to get it)
Image Attachments:
PlasDeadZone1.png
PlasDeadZone2.png
From: Michael Gibson
By the way I will be limiting discussion of Plasticity and ranting to this thread only.
From: Michael Gibson
So what is innovative in Plasticity, other than offering Parasolid and XNurbs at a cheap price?
Is there anything original that works well and isn't just copied from another app?
The only thing I'm seeing for that so far is being friendly to Blender users.
I don't think there is any other CAD program that has structured its UI to be familiar to Blender users, so that is a legit innovation but limited to that user group.
The focus on that probably sacrifices quite a lot of usability to a lot of other types of users especially beginners though.
Also a heavy Blender user would probably prefer to stay entirely within Blender rather than go to an external app so Plasticity seems very vulnerable to SDF modeling plugins running inside Blender.
- Michael
From: Michael Gibson
Why does this brown screen show when trying to chamfer?
Attachments:
crash1.plasticity
From: pafurijaz
Hi Micheal, I wondering if you're using the last stable one?
You should know that Plasticity is constantly updated: a new stable version comes out every 3 months with new features and bug fixes, while the beta version is even more frequent, usually getting an update every 3 days.
https://github.com/nkallen/plasticity/releases/tag/v25.3.4
From: Michael Gibson
Hi pafurijaz, that's using 25.3.0
>
https://github.com/nkallen/plasticity/releases/tag/v25.3.4
That one says "pre-release".
It looks like I should update to 25.3.3 .
- Michael
From: BurrMan
5 releases in 1 week!!! Lol
From: Michael Gibson
Hi pafurijaz, same crash in 25.3.0, 25.3.3, 25.3.4 .
> You should know that Plasticity is constantly updated: a new stable version comes out every
> 3 months with new features and bug fixes, while the beta version is even more frequent,
> usually getting an update every 3 days.
Ok great, which one should I be using to have chamfers that don't crash?
- Michael
From: pafurijaz
I haven't had any issues with the latest version, but I'm on Linux, so it might be different. Anyway, I'll report the bug, I assume you're using the Windows version.As for fillets, even Moi3D can't do bevels properly.
Greetings
Image Attachments:
error.jpg
From: Michael Gibson
Hi pafurijaz,
> Anyway, I'll report the bug, I assume you're using the Windows version.
Yes, Windows version 25.3.0, all geometry created inside Plasticity no imports.
I'll try to stay updated to the current stable version.
> As for fillets, even Moi3D can't do bevels properly.
Nice try, you're in the MOI forum here though, if you want to start a MOI dis thread you are free to do that elsewhere.
- Michael
From: Michael Gibson
I guess I should explain that the original thing that pissed me off enough to start this thread was someone posting links to Plasticity advertising affiliate coupon codes after having been warned not to do that.
- Michael
From: pafurijaz
Hey Michel, I've never been able to stand people complaining about Moi3D's bevels/chamfers in the past either, actually, I think I even posted something about it once, explaining that you could do bevels using surfaces too. So when I said Moi3D doesn't do bevels either, I was specifically talking about that model (crash1.plasticity), nothing more.
That said, I just tried again with the latest stable version, Plasticity 25.3.4, and I managed to reproduce the issue.
Anyway, I gave it another shot and was able to recreate the problem.
P.S.
I never badmouth other programs, I've never done it and I'm not about to start.
Cheers and happy holidays!
From: Michael Gibson
Hi pafurijaz,
re:
> So when I said Moi3D doesn't do bevels either, I was specifically talking about that
> model (crash1.plasticity), nothing more.
I see, sorry I misunderstood.
re:
> I was specifically talking about that model (crash1.plasticity), nothing more.
You can get it in MOI if you switch to the old Solids++ library and keep it smaller than the choke point:
re:
> Anyway, I gave it another shot and was able to recreate the problem.
Was that still in Linux or did you recreate it only in the Windows version?
- Michael
Image Attachments:
chamfer_moi.png
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