From: ulisses
Hello,
I'm trying to apply a fillet to this object, but the result isn’t what I expect.
Here is the object before the fillet, with the edges selected:
After applying the fillet, the offset/distance becomes uneven along the curve:
Any tips on how to get a uniform, consistent fillet along the whole surface?
Tks,
Ulisses
Attachments:
Torneira.3dm
Image Attachments:
Screenshot 2025-12-04 at 00.00.29.png
Screenshot 2025-12-04 at 00.01.33.png
From: Michael Gibson
Hi ulisses, the standard CAD fillet (called "rolling ball fillets") keeps a uniform radius value and lets the width of the fillet change to a longer or shorter arc.
So for example in the case you show, if you make a fillet of radius 0.6, you should see that both of these edges are radius 0.6 arcs:
Some more details and illustrations of the constant radius fillet behavior here:
https://moi3d.com/forum/index.php?webtag=MOI&msg=11701.11
https://moi3d.com/forum/index.php?webtag=MOI&msg=2510.2
https://moi3d.com/forum/index.php?webtag=MOI&msg=11045.4
In the fillet command there is a "Shape" option that you can switch from "Shape: Circular" (which makes rolling ball fillets) to "Shape: Const dist" which will allow the radius to vary and instead keep the distance between the arc's endpoints to be a constant distance, try setting that:
When that is in place, the 2 edges shown above will be arcs of different radius values but the chord length between their ends will be constant:
- Michael
Image Attachments:
ulisses_fillet1.jpg
ulisses_fillet2.jpg
ulisses_fillet3.jpg
ulisses_fillet4.jpg
ulisses_fillet5.jpg