MoI discussion forum
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Full Version: No object Hierarchy with FBX export ?

From: SebKaine
31 Oct   [#1]
Hi,

First post here, so hello to all the moi3d community.
I just wanted to be sure that at the moment Moi3D can only export :
- Objects name with a flatten hierarchy.
- Layers name as a primitive group and a shader with the proper color.

These are the 2 organizational elements you have at your disposal at the moment when exporting to FBX.
You can't export object hierarchy with FBX exporter at the moment ?

/ROOT
/FOLDER_001
- object_A_001
- object_A_002
- object_A_003
/FOLDER_002
- object_B_001
- object_B_002
- object_B_003
/FOLDER_003
- object_C_001
- object_C_002
- object_C_003

will always be exported as a flatten hierarchy like this ?

- object_A_001
- object_A_002
- object_A_003
- object_B_001
- object_B_002
- object_B_003
- object_C_001
- object_C_002
- object_C_003

Cheers

 

 
From: Michael Gibson
31 Oct   [#2] In reply to [#1]
Hi SebKaine,

re:
> You can't export object hierarchy with FBX exporter at the moment ?

Yes, groups that can have parent/child hierarchy are new in MOI version 5 and have not worked their way into mesh exports yet.

- Michael
From: SebKaine
31 Oct   [#3] In reply to [#2]
Thanks for your fast answer Michael !
Cheers