From: Metin (METIN_SEVEN)
I used to have a beloved workflow of blocking out my models in MoI, then porting to a sculpting tool like Zbrush or Blender.
Recently, I've started exploring Nomad Sculpt, a very potent and much more affordable ZBrush competitor, and I wanted to revisit my above-mentioned workflow.
I had almost forgotten how much fun MoI's elegant and user-friendly UI / UX offers, so just blocking out this blind Godzilla in MoI turned into almost creating the complete model in there. :-)
I only added some finishing touched in Nomad Sculpt, then ported the scene to Blender for a Cycles rendering.
Some work-in-progress stages, mainly MoI… :-)
Image Attachments:
metin-seven_3d-game-character-modeler-toy-designer_cute-blind-dinosaur-godzilla.png
metin-seven_3d-game-character-modeler-toy-designer_cute-blind-dinosaur-godzilla_wip.png
From: Metin (METIN_SEVEN)
One of the things I really like about the MoI V5 beta is how you can choose between ACIS and the old library. Fillets are more often successful than before, because you can try two methods. Very powerful.
From: Matadem
Nice...right now learning 3d coat make similar figures...the nice thing is Nomad runs on android tablets.
From: Michael Gibson
Turned out great Metin, thanks for sharing!
- Michael
From: Frenchy Pilou (PILOU)
Cool mix of progs!
From: Metin (METIN_SEVEN)
Thanks guys, much appreciated!