Show messages:
1-13
14-33
34-53
54-73
74-77
From: Michael Gibson
Hi blackboard,
re:
> Hi Michael, what you think to add ability make differen color to construction lines?
Do you mean by assigning a style? Or by some automatic process?
- Michael
From: blackboard
Thanks for fast answer Michael.
For my problem - to find visualy similar angles of surfaces i think will be better to have automatic ability made it different color when this lines on custom angle not 0\90\180\270\360.
I propose when in scene you have two or more same angle constraints - bind them a one special color. If someone add them on one angle and with custom angle i think this have sense to visualy made it clearer(For some reason user made it a couple versions and i think it can improve user expirience). When this construction lines more it can be a mess.
I think also add checker box to change it from gray to multicolor made sense too, or make also not vivid colors
Image Attachments:
photo_2025-12-16_22-33-48.jpg
From: Michael Gibson
Hi blackboard, it's an interesting idea but that's a lot of things to try and control. It seems like it would be a pretty complex UI.
- Michael
From: Przemas
Love the update! I've had a blast modelling some simple lens holders today and couldn't resist playing with the new features.
The move face feature covers one of my main pain points when switching to MoI from Rhino (would love to see ability to move edges). Heck, at this point the only annoying thing that immediately comes to my mind when I think of it, is selection priority when making fillets / chamfers. If I extrude a profile and then want add some fillets to the edges of a resulting solid the original curve overlaps with the edges - and comes in the way. Fillet command picks this curve instead of edge. Would love to have some sort of selection priority with this command - pick edges first, if none pick curve.
In Rhino this is not that annoying as Rhino asks which object you wish to select when there are overlaps (so in this case - a menu would appear with option to pick edge or curve). It's not fantastic either, but definitely less annoying.
For the time being I've mapped a key to hide curves... but that's not really great solution.
But that sounds a bit like a rant - which it really shouldn't. The update is fantastic. And a side note - I'm surprised how well in works on my Linux box with tiling window manager (Hyprland) via Wine. One of the reasons that instead of launching a VM with pcie passthrough (and LookingGlass) or grabbing my Rhino laptop I simply did the modelling in MoI (and I'm glad I did :) ).
Show messages:
1-13
14-33
34-53
54-73
74-77