I have a cube. I want to pivot the top edge of one face inward 1mm.
In SpaceClaim: click that edge to select it,
click move command, click the appropriate handle of the Move tool and drag in the direction required. Optionally type 1 and hit enter to get a precise move.
or
click the pull tool, click the pivot edge option, select the appropriate pull handle and drag in the required direction. Optionally type 1, enter to fix it exactly.
In MoI with a basic cube you can turn on show points then select the 2 point of that edge and drag them around or invoke the move command and numerically move them around.
But this will be limited to the cube.
Its not that “basic instruction is missing”
Spaceclaim does whats called “direct modeling”
MoI is not a direct modeler, so not understanding there is a difference is the issue.
In MoI you would reshape your initial construction geometry or perform other operations to change the shape of the cube.
So, if I have something that isn't a basic solid, but a complex solid and I need to apply a draught angle for mould release, I have to throws away everything and start from scratch to do so?
re:
> So, if I have something that isn't a basic solid, but a complex solid and I need to
> apply a draught angle for mould release, I have to throws away everything and
> start from scratch to do so?
If you're making a complex solid, it would be worthwhile to plan in advance that you have this requirement instead of just not having any construction strategy.
If you need to create a face at a particular angle it's probably simplest to generate your initial model so that it extends out a ways and then can be sliced off:
I do plan on adding in direct modeling features like you're describing in SpaceClaim. MoI version 5 is using the same ACIS library that SpaceClaim is based on.
But using it for filleting has been the initial priority.
Welcome to the MoI Forum.
In my experience, the folks on the forum are very helpful in assisting with modeling questions.
It is helpful to have an example .3dm to work from, and as a reference.
Draught angle, = draft angle, in injection molding, refers to the slight taper or angle added to the vertical walls of a mold or part, for easier removal.
I am not aware of a "Draft Analysis tool" in MoI. Others may have ideas about checking Z-axis angles.
If you have an example part, other MoI users may have suggestions about how to modify the surfaces to supply the necessary draft angles.
Extruding and scaling might be useful commands?
The volume itself in MOI ? Of course yes!
Draw your profil (s) 1 Minimum to the infinite! :)
Choose any combinaison of profils (2 familly of selectioned profils) you want following the result wanted...then Press Boolean Isect!
Click profil(s) then Press Isect
You can use Show Points for easy help for modify a profil...
Profil(s) must be "Plane" but not obligatory perpendicular or parallal to the volume!
Better to have curves closed else the Isect volume will be just a "Surface"
Draw profils before anythings
Then click rofils then press Isect!!!
If you draw a volume first you will have only one "cut" and no possibility to modify "profil(s)" !
Volume must be result of an Isect of several profils ! ;)
“”””””””” So, if I have something that isn't a basic solid, but a complex solid and I need to apply a draught angle for mould release, I have to throws away everything and start from scratch to do so?”””””””””
In MoI, if i wanted a cube with a draft angle, i wouldn't “draw a cube and then edit the draft by dragging/moving edges”. I would draw a square and then extrude it using the draft/angle option.
So Michael answered he has plans to add in some direct modeling!!!
There's no quick and easy command to add draft. One way to do it is by replacing the extruded faces with a sweep of a line that's tilted at the draft angle. Gets into surface modelling territory though.
To do it with solid modelling the best route is probably Construct > Extrude > Tapered and then Boolean > Diff/Union