MoI discussion forum
MoI discussion forum

Full Version: Import image as an image plane or image mesh

Show messages: All  1-11  12-14

From: immortalx
21 Jan   [#12]
The images as planes feature is just a shortcut for adding a plane yourself and applying a uv->project from view, from an orthographic view. It still is not correct uv mapping. The sides of your door example model will get stretched. They'll get a repeating color of the pixel that lies in those coordinates.
To do the same thing with MOI, do the outline of the door, make a planar surface and extrude (all inside MOI), and export to Blender. In Blender add the door texture to your model's material and do a uv->project from view (Bounds).
You'll get the exact same result.
From: KENMO
6 Mar   [#13] In reply to [#12]
Cool, I must check that.

Cheers and many thanks...
From: RAO (RAOSRK670)
30 Oct   [#14]
Blender and Wings3D focus on visual modeling with polygons, while MOI is a CAD program that focuses on precise geometry, so their tools and workflows are naturally different.

Show messages: All  1-11  12-14