MoI discussion forum
MoI discussion forum

Full Version: Import image as an image plane or image mesh

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From: KENMO
18 Jan   [#11] In reply to [#10]
Thanks Michael. I do prefer MOI3D over Blender for creating doors and windows. They just look better. But most of my models I use in digital illustrations, if completely 3D they are render 70% of the time in Vue, 20% of the time in DAZ3D, 10% in 3D Coat. OR for props in 2D paint overs (ArtRage, Photoshop, Corel Painter or Rebelle). I am mostly a photographer of landscapes and scenes in my native Nova Scotia and neighboring province New Brunswick and the US state of Maine as well as car shows in NS, NB and ME.

Again thanks for your explanation. Much appreciated.
From: immortalx
21 Jan   [#12]
The images as planes feature is just a shortcut for adding a plane yourself and applying a uv->project from view, from an orthographic view. It still is not correct uv mapping. The sides of your door example model will get stretched. They'll get a repeating color of the pixel that lies in those coordinates.
To do the same thing with MOI, do the outline of the door, make a planar surface and extrude (all inside MOI), and export to Blender. In Blender add the door texture to your model's material and do a uv->project from view (Bounds).
You'll get the exact same result.
From: KENMO
6 Mar   [#13] In reply to [#12]
Cool, I must check that.

Cheers and many thanks...

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