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Full Version: NodeEditor Plus [Unofficial]

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From: MO (MO_TE)
2 Jan   [#113]
Generating an object in NodeEditor is quite similar to how it's done in moi, but with parametric capabilities.
Here are two simple methods to generate a pyramid.

>> a node Object / Selected don't exist anymore ?

This node has been relocated to the "Select" menu, under the title "Select Scene Objects". It's also accessible in the search box.

Image Attachments:
NE-Menu-Select.png  NE-Pyramid.png  NE-Search-Select.png 


From: Frenchy Pilou (PILOU)
2 Jan   [#114] In reply to [#113]
Excellent! Where is the Search Box ? (how to call it ?

Center ?
From: MO (MO_TE)
2 Jan   [#115] In reply to [#114]
>> Where is the Search Box ?

Double-click on the canvas (NodeEditor window) :)
From: Frenchy Pilou (PILOU)
2 Jan   [#116] In reply to [#115]
That is wortking!
From: Rich (-RB-)
3 Jan   [#117]
Great Work MO!

// Rich
From: Barry-H
15 Jan   [#118] In reply to [#1]
Hi Mo,
been playing with your unwrap curve / surface node.
Have you an example as getting shapes that need scaling so not sure I am using it correctly.
Cheers
Barry
From: Frenchy Pilou (PILOU)
15 Jan   [#119]
Works as aspected! Sorry in French but...






Pinky curve is planar and has same length than green one!
It's the same for you ?

Curious! https://moiscript.weebly.com/uploads/3/9/3/8/3938813/planar_curves.3dm

From: Barry-H
15 Jan   [#120] In reply to [#119]
Pilou,
this is why I am not sure if I am using it correctly.
The unwrapped in these cases are 1 x 1 but if scaled looks correct.
In others they are scaled correctly in one direction only.
Cheers
Barry





Image Attachments:
Screenshot (34).png 


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