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From: Frenchy Pilou (PILOU)
30 Dec 2025   [#105]
Last version of the Lang.js (French) till line 2985.... and it's working! :)
https://moiscript.weebly.com/uploads/3/9/3/8/3938813/lang.zip
From: Frenchy Pilou (PILOU)
1 Jan   [#106]
@MO_TE

Does the tooltips are yet ready in the English Version and how to see them on the screen of NodEditorPlus?
something to enable ?

Because seems to see them in orange previously!

Another thing : does i must Copy Past lines 2983 - 4157 and put FR
then Translate

or just change EN to FR line 2983 ?
then translate ?
From: MO (MO_TE)
1 Jan   [#107] In reply to [#106]
Hi Pilou,
Thank you for your contribution to the French translation.
Node tooltips are accessible via holding Alt and left-clicking on the node.

>> do i must Copy Past lines 2983 - 4157 and put FR
>> then Translate

You can leave them as they are; They are not for translation. thank you.
From: Frenchy Pilou (PILOU)
1 Jan   [#108] In reply to [#107]
THx for the Infos!
From: Frenchy Pilou (PILOU)
1 Jan   [#109]
Yep but i can make that! ;)


Ps Seems thats working also fine with the French version !


From: Frenchy Pilou (PILOU)
1 Jan   [#110]
You right all is yet fine i don't know why! :) (French Tooltips also) D:)

https://moiscript.weebly.com/uploads/3/9/3/8/3938813/lang.zip

https://moiscript.weebly.com/biblio-elephant.html
From: Frenchy Pilou (PILOU)
1 Jan   [#111]
For a little test... transform a cube to a pyramid ... as the direct generation of the file don't yet works
Here the manual method not sure that really help! :)
1. Create the Base Shape ... Add a Curve/Rectangle node.
Set Width to 20 and Height to 20.

This represents the footprint of your shape on the ground.

2. Elevate the Top Profile... Add a Transform/Move node.
Connect the Rectangle output to the Objects input of the Move node.
In the Translation field, set the Z value to 30 (format: 0,0,30). This defines the height.

3. Control the Taper (The "Magic" Step) ...Add a Transform/Scale node.
Connect the Move output to the Objects input of the Scale node.
Crucial: Set the Center of the Scale node to 0,0,30 (the same height as your moved square).
Add a Basic/Slider node. Set its range from 0.0 to 1.0.

Connect the Slider output to the Factor input of the Scale node.
Slider at 1.0 = Cube
Slider at 0.0 = Pyramid

4. Group the Profiles... Add a Logic/BundleArray node.
Connect the original Rectangle (from Step 1) to In 1.
Connect the Scale output (from Step 3) to In 2.
This creates a list containing both the bottom and top squares.

5. Generate the Volume...Add a Construct/Loft node.
Connect the BundleArray output to the Profiles input.

MoI3D will now stretch a "skin" between the two squares.
6. Final Output... Add a Basic/Output node.
Connect the Loft output to it to see the final geometry in the MoI3D viewport. ...

Quick Tip: If you want the pyramid to be "solid" (a closed BREP),
make sure to check the "Cap ends" option if it's available in your version of the Loft node, or use a Solid/PlanarSrf on the result.

Curious result ... but surely schematic


From: Frenchy Pilou (PILOU)
1 Jan   [#112]
a node Object / Selected don't exist anymore ?

Waiting more something like that! :)

But not yet tested because it's while i don't touch this sort of thing!

But terrific if you can ask an Ia to make for you anything you want without knowledge of Nodes!
Maybe not today at 100% but surely after tomorrow!


From: MO (MO_TE)
2 Jan   [#113]
Generating an object in NodeEditor is quite similar to how it's done in moi, but with parametric capabilities.
Here are two simple methods to generate a pyramid.

>> a node Object / Selected don't exist anymore ?

This node has been relocated to the "Select" menu, under the title "Select Scene Objects". It's also accessible in the search box.

Image Attachments:
NE-Menu-Select.png  NE-Pyramid.png  NE-Search-Select.png 


From: Frenchy Pilou (PILOU)
2 Jan   [#114] In reply to [#113]
Excellent! Where is the Search Box ? (how to call it ?

Center ?
From: MO (MO_TE)
2 Jan   [#115] In reply to [#114]
>> Where is the Search Box ?

Double-click on the canvas (NodeEditor window) :)
From: Frenchy Pilou (PILOU)
2 Jan   [#116] In reply to [#115]
That is wortking!
From: Rich (-RB-)
3 Jan 8:17   [#117]
Great Work MO!

// Rich

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