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Full Version: NodeEditor Plus [Unofficial]

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From: Zooen
29 Dec 2025   [#101] In reply to [#100]
Hi,
As in the MoI interface, where I don't use the same terms as you, I'll have to review the translation of the node editor and go down to line 2975.
But I don't think that will console you!
Come on, cheer up.

Salut,
Comme dans l'interface de MoI, où je n'utilise pas les mêmes termes que toi, je vais devoir revoir la traduction de l'éditeur de nodes et aller jusqu'à la ligne 2975.
Je ne pense pas que cela va te consoler!?
Allez, courage.

Zooen toujours avec deux "o" monsieur Pilu.
From: Frenchy Pilou (PILOU)
29 Dec 2025   [#102] In reply to [#101]
Yep I must finish the first draw!

It's yet a miracle that all is working! :)
From: Matadem
29 Dec 2025   [#103] In reply to [#102]
Tutorials please :D
From: Frenchy Pilou (PILOU)
30 Dec 2025   [#104] In reply to [#103]
For you the English version is yet ready! :)

https://moi3d.com/forum/messages.php?webtag=MOI&msg=11614.1

and after some tutorials https://moiscript.weebly.com/biblio-elephant.html French / English
From: Frenchy Pilou (PILOU)
30 Dec 2025   [#105]
Last version of the Lang.js (French) till line 2985.... and it's working! :)
https://moiscript.weebly.com/uploads/3/9/3/8/3938813/lang.zip
From: Frenchy Pilou (PILOU)
1 Jan   [#106]
@MO_TE

Does the tooltips are yet ready in the English Version and how to see them on the screen of NodEditorPlus?
something to enable ?

Because seems to see them in orange previously!

Another thing : does i must Copy Past lines 2983 - 4157 and put FR
then Translate

or just change EN to FR line 2983 ?
then translate ?
From: MO (MO_TE)
1 Jan   [#107] In reply to [#106]
Hi Pilou,
Thank you for your contribution to the French translation.
Node tooltips are accessible via holding Alt and left-clicking on the node.

>> do i must Copy Past lines 2983 - 4157 and put FR
>> then Translate

You can leave them as they are; They are not for translation. thank you.
From: Frenchy Pilou (PILOU)
1 Jan   [#108] In reply to [#107]
THx for the Infos!
From: Frenchy Pilou (PILOU)
1 Jan   [#109]
Yep but i can make that! ;)


Ps Seems thats working also fine with the French version !


From: Frenchy Pilou (PILOU)
1 Jan   [#110]
You right all is yet fine i don't know why! :) (French Tooltips also) D:)

https://moiscript.weebly.com/uploads/3/9/3/8/3938813/lang.zip

https://moiscript.weebly.com/biblio-elephant.html
From: Frenchy Pilou (PILOU)
1 Jan   [#111]
For a little test... transform a cube to a pyramid ... as the direct generation of the file don't yet works
Here the manual method not sure that really help! :)
1. Create the Base Shape ... Add a Curve/Rectangle node.
Set Width to 20 and Height to 20.

This represents the footprint of your shape on the ground.

2. Elevate the Top Profile... Add a Transform/Move node.
Connect the Rectangle output to the Objects input of the Move node.
In the Translation field, set the Z value to 30 (format: 0,0,30). This defines the height.

3. Control the Taper (The "Magic" Step) ...Add a Transform/Scale node.
Connect the Move output to the Objects input of the Scale node.
Crucial: Set the Center of the Scale node to 0,0,30 (the same height as your moved square).
Add a Basic/Slider node. Set its range from 0.0 to 1.0.

Connect the Slider output to the Factor input of the Scale node.
Slider at 1.0 = Cube
Slider at 0.0 = Pyramid

4. Group the Profiles... Add a Logic/BundleArray node.
Connect the original Rectangle (from Step 1) to In 1.
Connect the Scale output (from Step 3) to In 2.
This creates a list containing both the bottom and top squares.

5. Generate the Volume...Add a Construct/Loft node.
Connect the BundleArray output to the Profiles input.

MoI3D will now stretch a "skin" between the two squares.
6. Final Output... Add a Basic/Output node.
Connect the Loft output to it to see the final geometry in the MoI3D viewport. ...

Quick Tip: If you want the pyramid to be "solid" (a closed BREP),
make sure to check the "Cap ends" option if it's available in your version of the Loft node, or use a Solid/PlanarSrf on the result.

Curious result ... but surely schematic


From: Frenchy Pilou (PILOU)
1 Jan   [#112]
a node Object / Selected don't exist anymore ?

Waiting more something like that! :)

But not yet tested because it's while i don't touch this sort of thing!

But terrific if you can ask an Ia to make for you anything you want without knowledge of Nodes!
Maybe not today at 100% but surely after tomorrow!


From: MO (MO_TE)
2 Jan   [#113]
Generating an object in NodeEditor is quite similar to how it's done in moi, but with parametric capabilities.
Here are two simple methods to generate a pyramid.

>> a node Object / Selected don't exist anymore ?

This node has been relocated to the "Select" menu, under the title "Select Scene Objects". It's also accessible in the search box.

Image Attachments:
NE-Menu-Select.png  NE-Pyramid.png  NE-Search-Select.png 


From: Frenchy Pilou (PILOU)
2 Jan   [#114] In reply to [#113]
Excellent! Where is the Search Box ? (how to call it ?

Center ?
From: MO (MO_TE)
2 Jan   [#115] In reply to [#114]
>> Where is the Search Box ?

Double-click on the canvas (NodeEditor window) :)
From: Frenchy Pilou (PILOU)
2 Jan   [#116] In reply to [#115]
That is wortking!

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