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Full Version: Polygon to Moi what are some best practices?

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From: Michael Gibson
12 Dec   [#17] In reply to [#16]
Hi Matadem, if that's not sub-d then I would not recommend trying to bring it into MOI.

Your model data will be made up of a lot of little planar fragments.

If you then apply exact booleans your result will be a weird mix of a faceted main body and smooth only on the cuts you apply in MOI.

The main way that it could work would be if you constructed the body as a sub-d model in your poly modeling program. Then the main body would be a smooth surface in MoI after you convert it from sub-d.

- Michael
From: Matadem
12 Dec   [#18]
Understood.

Thanks!
From: DanC
12 Dec   [#19] In reply to [#15]
Thank you Michael, I'll check out that converter
From: pior (PIOR_O)
15 Dec   [#20]
For future reference and if I am not mistaken, here are the commands (some custom/third party) used in that video :

- "_importobj" (third party) to bring in a .obj control cage without subdivision. If it fails because of unsupported geo, subdividing the object once before import can bypass the issue.
- "_Subdiv_beta9" (also third party) to control the smoothness of subdivision
- "ImportSubD" (stock) to import a .obj with subdivision and reconstructed surfaces
- "pastepart" (stock) to place parts on surfaces.

For the third party import and subdivision scripts : https://moi3d.com/wiki/MaxScriptArchive

I hope this helps !

Image Attachments:
_importobj _subdiv_beta9 pastepart tests.png 


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