Show messages: All
1-16
17-20
From: Michael Gibson
Hi Matadem, if that's not sub-d then I would not recommend trying to bring it into MOI.
Your model data will be made up of a lot of little planar fragments.
If you then apply exact booleans your result will be a weird mix of a faceted main body and smooth only on the cuts you apply in MOI.
The main way that it could work would be if you constructed the body as a sub-d model in your poly modeling program. Then the main body would be a smooth surface in MoI after you convert it from sub-d.
- Michael
From: Matadem
Understood.
Thanks!
From: DanC
Thank you Michael, I'll check out that converter
From: pior (PIOR_O)
For future reference and if I am not mistaken, here are the commands (some custom/third party) used in that video :
- "_importobj" (third party) to bring in a .obj control cage without subdivision. If it fails because of unsupported geo, subdividing the object once before import can bypass the issue.
- "_Subdiv_beta9" (also third party) to control the smoothness of subdivision
- "ImportSubD" (stock) to import a .obj with subdivision and reconstructed surfaces
- "pastepart" (stock) to place parts on surfaces.
For the third party import and subdivision scripts :
https://moi3d.com/wiki/MaxScriptArchive
I hope this helps !
Image Attachments:
_importobj _subdiv_beta9 pastepart tests.png
Show messages: All
1-16
17-20