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From: Michael Gibson
8 Nov   [#14] In reply to [#12]
Hi Pilou,

re:
> Here the Native SubD / Create from file

It looks like you're importing a triangulated or high density mesh there.

To be clear, that's not what you should be doing. You should have the sub-d control cage in the .obj file you import, not a high density already subdivided or triangulated render mesh.

- Michael
From: Frenchy Pilou (PILOU)
8 Nov   [#15] In reply to [#14]
Yes i can have different options! :) (free Hexagon 2)



And seems that your Create from file is very similar than the CatMull Clark ? (first on the left)
On the left i took Doo Sabin Level 2 (before Import inside moi)

I obtain the same result than Catmull Clark if I import the OBJ at level 0 so straight lines!
It's Moi that makes the subdivision (same result than Catmull Clark! :)
If I send a not subdivised file i have the result on the right! So Cool!


From: PaQ
8 Nov   [#16] In reply to [#8]
Hello 777RAVEN777,

Sorry I kinda miss the fact you are creating your "poly" model in MoI.
I was referring to poly modelling software, where you can simply add a level of subdivision to an arbitrary surface and thus create a full quad mesh.
It indeed does add complexity to the model, but it's a quick way to generate quad only topology and thus bypass some mesh loader limitation that doesn't handle ngones.

Image Attachments:
Subd.JPG 


From: Michael Gibson
8 Nov   [#17] In reply to [#15]
Hi Pilou,

re:
> I obtain the same result than Catmull Clark if I import the OBJ at level 0 so straight lines!
> It's Moi that makes the subdivision (same result than Catmull Clark! :)

Right, that's how you want to do it.

The other result you're showing like this:


is because you're converting into smaller triangles and then trying to process that triangulated mesh as a sub-d control cage. That will make an extremely dense surface and also introduce a lot of bumpy artifacts so it's not a productive option.

- Michael

Image Attachments:
pilou_subdivision.png 


From: Frenchy Pilou (PILOU)
8 Nov   [#18] In reply to [#17]
Yes...was to see what it would be like the result of take a subdivided objet...
so not useful except if you want have some base design for some cool graphic extrudes! ;)

Dezine




Vizcom

From: PaQ
8 Nov   [#19]
Really dude stop posting 40 AI images in every thread you take part off, we get you excitement, but this is just stupid now ... as annoying as vegan activist !
From: Frenchy Pilou (PILOU)
8 Nov   [#20]
Why not use new paradigms ?
From: PaQ
8 Nov   [#21]
At this point it's more good manners or forum etiquette.
Beside it's doesn't add anything to the topic right ? It's just random stuff.

You already take over the MoI discord, WIP : Pilou AI, Finished Work : Pilou AI, Pilou-gallery : Pilou AI, ressources : Pilou AI ... don't you think you push it a tad too far ?

I know you as active member for many softwares, and I know you are an helpful and chill person, bit really that AI spams is just out of control.
From: 777RAVEN777
8 Nov   [#22] In reply to [#21]
I find his work pretty inspiring - I'm in awe of some of the examples folks have posted in various threads here - and to think it comes (mostly) from this genius bit of software we're all using :)
From: Zooen
10 Nov   [#23]
For my part, I've decided not to present any more of my work on the forum, and not to make any more comments after this one. I don't want to be phagocyted anymore.

I think I'll also delete all the images I've posted on the forum.

I'd also like to ask Mr P. to remove my “FrenchStrings.txt” file from his blog.

END
From: MajorGrubert (CARLOSFERREIRAPINTO)
11 Nov   [#24]
Yep, this ai shit is so annoying, this forum has been taken over by ai spam, also leaving. Thanks for all the help.

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