this seem like a perfection software to use in combination with Moi3d.
I had blender for years and could not make anything out of it..atleast with this I could make something without wasting too much time.
Now i have to figure out how to start with a base drawing in Moi3d (for exact measurements) and build upon that in Nvil back to Moi3d then to Vcarve.
you can make this sort of subdivision directly in moi! ;)
Maybe less easily but... as you start from imagination from nothing that progress as we go along...
Thanks to all the suggestions...it is good to get to know some other less known softwares.
Usually I do not care if a software is old...as long as I can get the job done quickly that is my main priority.
Ill stick to Nvil ...seems quick enough for me.
Attached is what I am trying to model (if anyone remembers the old vintage tamiya's)
trying to do the body with polygons (I am sure it can be done in Moi...but I cannot lol ...for now)
for the chassis and wheels...Moi wins hands down.
A friend guy has made your car and many others models of Tamiya in Skethup! (Of course It was a Master of SketchUp) ;)
It was optimaforever! ;)
So quasi any modeler can make any thing as soon as you master it! ;)
Automatic repair inside free MeshMixer = 1 second! (necessary here for the _ImportOB... )
Hexagon 2 : a Polys modeler in fact very complete and some easy! :)
I have a long history with 3d since the early 90's - used many software including some that are now dead (eg. Softimage) or soon to be dead (Modo). But one of my favorite dedicated polygonal modelers is Silo3D. NVil is very good too, but is not as easy as Silo3D.
Talking about dead software, Modo is now free for the next 10y.
I'm still not sure how long Foundry will allow this, as I first thought it that it only available for existing customer, but for the time been you can download 16 or 17, and use the free EOL license.
To me it's still the king for precise SDS modelling today, with probably a better user experience out of the box (no addons required) than Blender.
Edit : Well actually that v17 is a crash party, at best it's an alpha version. Looks like 16.1 is the stable version. I almost forget how unstable Modo is :O)
Modo option seems nice...going to check it out.
I managed to make something ...just testing this out...
but it seems to me ...it would be faster to export and boolean certain parts in Moi.
for wheels, chassis and mechanical parts ...I would not even try with polygons lol.
Well, even that car body is not that organic imho to justify using SDS poly modelling. It should be possible to build it in Moi directly without too much trouble, especially now that you have some sort of "draft" poly version.
Wings 3D has a cool history as it was heavily inspired by Nendo and Mirai which I had always wanted to get my hands on. I remember Bay Raitt using it for 3d modeling back in the 90's. As some of you may know, he was the lead facial modeler for Golem (Lord of the Rings trilogy) at Weta.
Also of note, Wings3D was created using Erlang, a functional programming language which is not typically used to build 3d software. Very cool!