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Full Version: Nvil or Blender

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From: Subpa (SUBPATH2)
27 Oct   [#11] In reply to [#1]
I don't know what kind of models you want to create.
But I want to add SDF modeling, were you could model
with live booleans. There exist also a addon for Blender.

Here the big SDF modeling thread on the Blender Artist forum.
https://blenderartists.org/t/the-big-sdf-modeling-thread/1293075
From: vic
27 Oct   [#12]
Yes-Pilou stop Pilouting the environment you already have your own blog call Funny thing at the opposite of Moi ;) Love to every 0ne,
From: Matadem
28 Oct   [#13]
What I do is very specific...what I model...or try to is something that I can actually make in real life.
Otherwise there is no point and or motivation for me.

My problem with Blender is the same with Rhino..they are too big, too many Icons, options etc.

So id rather use smaller, more efficient programs to get things done fast and if I really need something I could use part of the bigger program to get it done. like Rhino shrinkwrap or Blender By-gen add on.
For instance Freecad...the only thing I need it for is for is its gear generator.

I am a total noob to polygon modeling so I need something to get going fast...the only problem with Nvil is the lack of tutorials but I use Blender and Silo ones to get used to the techniques.

Tnx.
From: Subpa (SUBPATH2)
28 Oct   [#14] In reply to [#13]
I do a bit of modelling with "MagicsCSG", a tiny SDF modeller
by Epthracy, the guy who made Magicavoxel.

There is a demo you could try
Here is the link
https://ephtracy.github.io/index.html?page=magicacsg

To get the actual full Version you have to be a Patreon
(€ 6.55.- a Month)


In case you don't know, there is also a fork of Blender
called "Bforartist" (Blender for Artist).

Here is the goal from their website:
"The main goal of the Bforartists fork is to provide a refined
graphical user interface and better usability for Blender.
This means a complete change in usage philosophy, away
from hotkey-centric UX towards a user-friendly, discoverable
and intuitive graphical user interface."

Here the Link
https://www.bforartists.de/
From: Matadem
28 Oct   [#15]
The MagicaCSG I already see a use for it in the future for me.

Blender for artist...still too much going on lol. (I will probably test Blender again when I improve my skills...because it is an awesome program.)
Nvil it is for polygon :D for now....

I have 3dcoat ...but I will use it next year for something like this https://www.youtube.com/watch?v=-SEU8YeqMwg
on a resin 3d printer.

Tnx!
From: Matadem
2 Nov   [#16]
Good day.
Nvil it is for polygon :D

this seem like a perfection software to use in combination with Moi3d.
I had blender for years and could not make anything out of it..atleast with this I could make something without wasting too much time.

Now i have to figure out how to start with a base drawing in Moi3d (for exact measurements) and build upon that in Nvil back to Moi3d then to Vcarve.

tnx.

Image Attachments:
testnvil.JPG 


From: Frenchy Pilou (PILOU)
3 Nov   [#17]
you can make this sort of subdivision directly in moi! ;)
Maybe less easily but... as you start from imagination from nothing that progress as we go along...

Only 4 tools! THX Max Smirnov! ;)



From: Ad (JUSTABLE)
3 Nov   [#18] In reply to [#1]
You could give Wings 3D a try. Sub-D modeler with clutter-free interface.
From: Frenchy Pilou (PILOU)
3 Nov   [#19]
This old free or quasi free one is not so bad too! ;) Hexagon 2 (old French Quality)
And some easy against other polys modelers!
https://www.daz3d.com/hexagon-2-5-download-version

Very light interface like Moi! ;)


Inside Moi with _ImportOBJ by Max Smirnov...somany faces... but Nurbs!



So export from Hexagon as Subdiv 0 and reload with the Native SubD of Moi! SubD / Create from file!

That is perfect! :) Pure Nurbs!

From: Frenchy Pilou (PILOU)
3 Nov   [#20]
Careful with the Nurbs result inside MOI : it must be not self intersected !

Following Booelan Diff was not work (even Boolean Merge does) :)

So better to have clean models! ;)



Some cool Videos here ;)


From: PaQ
3 Nov   [#21] In reply to [#20]
Hexagon is a dead product really :S Too bad his ancestor (Amapi) was really something back in the days.
From: Frenchy Pilou (PILOU)
4 Nov   [#22] In reply to [#21]
Hexagon : dead yes but yet mature one! :)
Sufficient for some many things...
Has a friendly Interface...
Here Dynamic Geometry...


Alas Amapi never comes back!...
Some little numerous happy fews have the last beta version who blend Nurbs and Polys! ;)

All videos of the manual http://docs.daz3d.com/doku.php/public/software/hexagon/2/userguide/start are here!
https://www.youtube.com/@hexagontutorials3513/videos
From: Matadem
4 Nov   [#23]
Thanks to all the suggestions...it is good to get to know some other less known softwares.
Usually I do not care if a software is old...as long as I can get the job done quickly that is my main priority.

Ill stick to Nvil ...seems quick enough for me.

Attached is what I am trying to model (if anyone remembers the old vintage tamiya's)

trying to do the body with polygons (I am sure it can be done in Moi...but I cannot lol ...for now)
for the chassis and wheels...Moi wins hands down.

Tnx!

Image Attachments:
Capture.JPG 


From: Frenchy Pilou (PILOU)
4 Nov   [#24] In reply to [#23]
A friend guy has made your car and many others models of Tamiya in Skethup! (Of course It was a Master of SketchUp) ;)
It was optimaforever! ;)
So quasi any modeler can make any thing as soon as you master it! ;)


https://forums.sketchup.com/t/my-virtual-rc-collection/230255/2
By Optimaforever with SketchUp + TheaRender




Bon courage! ;)
From: Elang
5 Nov   [#25]
I would say: go with NVIL for modelling 'cages' which can be subd-imported into Moi3D later, then add details in conveniently.

Blender sure is excellent, but it's too big for just modelling purpose (no UV mapping, no texturing, rigging, animation, etc).
From: Frenchy Pilou (PILOU)
7 Nov   [#26]
Automatic repair inside free MeshMixer = 1 second! (necessary here for the _ImportOB... )
Hexagon 2 : a Polys modeler in fact very complete and some easy! :)



Inside Vizcom
prompt : divan


From: Gary (CHIKEGA)
9 Nov   [#27] In reply to [#20]
I have a long history with 3d since the early 90's - used many software including some that are now dead (eg. Softimage) or soon to be dead (Modo). But one of my favorite dedicated polygonal modelers is Silo3D. NVil is very good too, but is not as easy as Silo3D.
From: PaQ
9 Nov   [#28] In reply to [#27]
Talking about dead software, Modo is now free for the next 10y.
I'm still not sure how long Foundry will allow this, as I first thought it that it only available for existing customer, but for the time been you can download 16 or 17, and use the free EOL license.

https://www.youtube.com/watch?v=WVhKfDvezqE

To me it's still the king for precise SDS modelling today, with probably a better user experience out of the box (no addons required) than Blender.


Edit : Well actually that v17 is a crash party, at best it's an alpha version. Looks like 16.1 is the stable version. I almost forget how unstable Modo is :O)
From: Frenchy Pilou (PILOU)
9 Nov   [#29]
For speedy modeling in seconds to Moi and true free...in OBJ if needing...
the cool Hexagon 2

Export at OBJ format - level 0 : 220 faces
here Hexagon 2 - level 2 : 3520 faces



In Moi
SubD / Create from File in Moi : 1 second : 2 solids 28 faces

From: Matadem
9 Nov   [#30]
Modo option seems nice...going to check it out.
I managed to make something ...just testing this out...
but it seems to me ...it would be faster to export and boolean certain parts in Moi.

for wheels, chassis and mechanical parts ...I would not even try with polygons lol.

Image Attachments:
demo.JPG 


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