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Full Version: How would you model this?

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From: Phiro
21 Oct   [#4]
Hi,

Sample of possible steps.
Have to be tuned with real needing.

Attachments:
test_of_matadem_modeling.3dm


From: immortalx
22 Oct   [#5]
Although this can be done entirely on MoI, I find the combination of NURBS(MoI of course) + Polygonal modeller the best of both worlds.
If you're working with blueprints, trace the shape with curves and break them down so that they form large quads which you can surface with network, loft or sweep. You probably won't get a good quality surface this way, but you can then export as an obj, and inside your polygonal modeller and do retopology or shrinkwrap over it.
Here's one I did this way recently: http://moi3d.com/forum/messages.php?webtag=MOI&msg=11405.1

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