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From: Matadem
Tnx...I am going to give it a try....even thought of trying it in Rocket3f. Anything that works will do.
From: Phiro
Hi,
Sample of possible steps.
Have to be tuned with real needing.
Attachments:
test_of_matadem_modeling.3dm
From: immortalx
Although this can be done entirely on MoI, I find the combination of NURBS(MoI of course) + Polygonal modeller the best of both worlds.
If you're working with blueprints, trace the shape with curves and break them down so that they form large quads which you can surface with network, loft or sweep. You probably won't get a good quality surface this way, but you can then export as an obj, and inside your polygonal modeller and do retopology or shrinkwrap over it.
Here's one I did this way recently:
http://moi3d.com/forum/messages.php?webtag=MOI&msg=11405.1
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