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Full Version: Importing to Moi3d

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From: Michael Gibson
15 Oct   [#5] In reply to [#3]
Hi Raven,

re:
> Can you suggest some means of converting said file(s) into even a low res version that Moi could use?

There is a process called "reverse engineering" (https://wiki.mcneel.com/rhino/reverseengineering) but it's a very difficult process using special and expensive tools to create larger spline patches over top of a dense polygon mesh.

Or also like Pilou writes above most polygon modeling programs have a poly reduction tool. I think there's a free one in MeshMixer you could try:
https://meshmixer.com/
https://www.youtube.com/watch?v=921cDYBpuL4

But in general it's kind of a square peg round hole type thing. It's usually not suitable to work with that type of polygon data in MOI.

You can export CAD models out to a polygon mesh which will dice up the model but going the other direction is difficult.

- Michael

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