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Full Version: How to make frosting on a donut?

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From: Frenchy Pilou (PILOU)
30 Aug 2024   [#2] In reply to [#1]
Try the native Transform / Deform / Flow function! ;)

Bon appetit!

http://moi3d.com/4.0/docs/moi_command_reference8.htm#flow

PS Not exatly that you want but for the fun you have a cloth simulation by Max Smirnov
https://moi3d.com/download/scripts/max/Cloth.v.0.97.2017.11.23.zip







From: val2
30 Aug 2024   [#3]
I would copy your donut, cut down to where your bottom drip will be (straight line) separate the top surface and shell it to make it a solid. then cut the wiggly lines on it by creating boolen operation with a separate object.
From: Michael Gibson
30 Aug 2024   [#4] In reply to [#1]
Hi Chris, it's possible to use Transform >Deform > Flow to do this but it will be a bit tricky. The donut would need to be rebuilt to be just a single surface revolved from a curve with just one segment in it and the base surface would need to be a revolved plane instead of a regular 4 corner point plane.

Instead it might be easier to create some cutting surfaces to cut the donut up and shell the remaining piece to thicken it.

- Michael
From: Michael Gibson
30 Aug 2024   [#5] In reply to [#1]
Something like this -

Loft a cutting surface between 2 curves for the outside:



Loft a similar cutting surface for the inside:



Use Edit > Trim to cut the donut with those lofted surfaces as the cutting objects.
That will make a result like this which you can thicken using Construct > Shell :


- Michael

Image Attachments:
chris_donut1.jpg  chris_donut2.jpg  chris_donut3.jpg  chris_donut4.jpg  chris_donut5.jpg 


From: twofoot
4 Sep 2024   [#6] In reply to [#5]
Well that was unpleasant. Thank you everyone for your help!

Chris

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