Hi Michael the code looks very compact / efficient
So I think when you say
moi.vectorMath.createTopFrame() );
That means xyz = 0 and that expression = default position.
But if I wanted it to be less efficient with the code or longhand and see where to change xyz the values by code, I guess it is:
var frame = moi.vectorMath.createTopFrame();
frame.origin.x = 0;
frame.origin.y = 0;
factory.setInput( 0, frame );.
[where’s the z though ? is it in the empty () after Top Frame or is it in the set input ( 0, frame );
or can we have -
var frame = moi.vectorMath.createTopFrame();
frame.origin.x = 0;
frame.origin.y = 0;
frame.origin.z = 0;
factory.setInput( 0, frame );.