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Full Version: Flipped normals on export on a solid

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From: Michael Gibson
3 Aug 2024   [#7] In reply to [#6]
There's an edge in there that's squashed down to to a point.

- Michael
From: Michael Gibson
3 Aug 2024   [#8] In reply to [#1]
Hi Billabong, please try with this attached version. I removed the squashed edges (using untrim) that were on those 2 faces.

- Michael

Attachments:
Cockpit_Plipped2_3dm.zip


From: Billabong
3 Aug 2024   [#9] In reply to [#5]
Hey Michael,

Sorry for the late reply. Thank you so much for fixing this. If you have a min. can you explain in some more detail on how you found the error? Did you just export out sections and bring that into 3D package to see if the problem?

@ PaQ,
Thank you for trying as well. It so much appreciated.

-B
From: Michael Gibson
3 Aug 2024   [#10] In reply to [#9]
Hi Billabong,

re:
> Did you just export out sections and bring that into 3D package to see if the problem?

Yes I broke it up into chunks and noticed that some pieces were exporting unified normals ok. So I took those pieces and gradually made them larger.

- Michael
From: Billabong
3 Aug 2024   [#11] In reply to [#10]
Understood. Thank you again

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