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From: Michael Gibson
Hi Billabong, I think it has something to do with this area here:
If I separate out that piece then it gets a consistent orientation for everything else.
I'm still narrowing it down to try and find what is going wrong in that spot.
- Michael
Image Attachments:
billabong_flipped1.jpg
From: PaQ
Hi Michael, how do you manage to isolate the problematic area ? was it just a guess ?
From: Michael Gibson
Hi PaQ, I tried testing some isolated chunks of the model and saw that they were making consistent normals ok and with repeated testing narrowed it down to that area.
Now I'll see if I can narrow it down further yet, there is probably a damaged trim boundary in there somewhere.
- Michael
From: Michael Gibson
It appears to be these 2 faces here, if these are removed the orientation is ok:
- Michael
Image Attachments:
billabong_flipped2.jpg
From: Michael Gibson
There's an edge in there that's squashed down to to a point.
- Michael
From: Michael Gibson
Hi Billabong, please try with this attached version. I removed the squashed edges (using
untrim) that were on those 2 faces.
- Michael
Attachments:
Cockpit_Plipped2_3dm.zip
From: Billabong
Hey Michael,
Sorry for the late reply. Thank you so much for fixing this. If you have a min. can you explain in some more detail on how you found the error? Did you just export out sections and bring that into 3D package to see if the problem?
@ PaQ,
Thank you for trying as well. It so much appreciated.
-B
From: Michael Gibson
Hi Billabong,
re:
> Did you just export out sections and bring that into 3D package to see if the problem?
Yes I broke it up into chunks and noticed that some pieces were exporting unified normals ok. So I took those pieces and gradually made them larger.
- Michael
From: Billabong
Understood. Thank you again
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