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From: feirui445
ACIS enhances complex structures and SOLIDS++uses rounded corners for simple structures
From: SurlyBird
Thanks for this awesome update, Michael!
From: Marc (TELLIER)
Thanks for the update, will try this out.
Kernels and os support = a lot of low level work .
Keep up the awesome work !
Marc
From: Fredrik (CARL_FREDRIK)
Really like the new UI-controlled settings.
Its crisp and clear and not so tiredsome to the eyes for longer sittings.
Ill quess theres more news "under the hood" but im ever so impressed
by the simpleness and robustness with Moi3D.
Its not only cleverly designed but works seamlessly with Illustrator as well.
As others has pointed out this is a very priceworthy alternative to
other 3D-softwares.
P.S
If only a "Faux" Polygon/Vertex/Nurbs--converter could be made to make,
polygons to nurbs in realtime. The "search" for the
optimal program would be over.
As it would cover the Plasticity-factor and the inner
Daniel Simon in us all for a better workflow.
D.S
In all thumbs up to a great software!
From: Elang
Thank you, Michael!
Matur nuwun sanget!
Keep up the good work.
From: Elang
Hi, Michael. I'm trying Fillet in this new beta version, and here's what happened:
I tried to fillet the left bottom corner of a rectangle and a box: point for the rectangle, and edge for the box. In curve object, the fillet 'won't go as far' as in solid object though they both have the very same 2D measurements i.e. the solid is an extrusion from the curve. So if I want to achieve the bottom shape for closed curve, I have to 'extract' the desired curve from the solid below.
Is this normal or I did make mistake?
Thank you very much in advance and please pardon my English.
Image Attachments:
2024-08-10_100153.png
From: Michael Gibson
Hi Elang, that's currently a normal limit of curve filleting.
In V5 the new ACIS filleting used for solids is able to generate a fillet where the fillet consumes other nearby pieces.
But curve filleting is not able to do that, curve filleting will stop when the segment on either side of the point being filleted is consumed.
- Michael
From: Elang
Understood and noted, Michael.
Thank you.
From: Marbleman
Thank you Michael,
From: Isleofgough
Unfortunately, this beta version will not open in OSX 15
From: Michael Gibson
Hi Isleofgough,
re:
> Unfortunately, this beta version will not open in OSX 15
There is a file "Install instructions readme.txt" file included in the .zip file, did you do the steps in it?
- Michael
From: Michael Gibson
Hi Isleofgough,
re:
> Unfortunately, this beta version will not open in OSX 15
I set up macOS 15/"Sequoia" over here and the v5 beta is working fine for me after following the install readme instructions.
For MoI v4, it used to be enough to right click on the app and choose "Open" on the pop up menu for the first time running it. But with Sequoia that won't work anymore. You instead need to go to System Settings > Privacy & Security and there will be an option there where you can allow it to run.
Some more info on this here:
https://www.idownloadblog.com/2024/08/07/apple-macos-sequoia-gatekeeper-change-install-unsigned-apps-mac/
- Michael
From: Metin (METIN_SEVEN)
Hi Michael et al,
MoI V5 beta includes a function to copy SVG curves to the copy buffer. Does anyone happen to know if it's possible to paste that buffer into Blender? Blender natively supports SVG, but after copying a curve to the SVG buffer using script: moi.geometryDatabase.copyToClipboardSVG(); and pressing Control + V in Blender, nothing happens.
Thanks!
From: Michael Gibson
Hi Metin, I tested with Ctrl+C copy from Inkscape as well with the same non result trying to paste into Blender.
So it looks like Blender does not currently support pasting in SVG format ("image/svg+xml") from the clipboard.
That's a feature request to make for Blender.
- Michael
From: Metin (METIN_SEVEN)
Hi Michael,
Thanks for checking, appreciated. You're right, this should be a Blender feature.
Cheers,
From: Metin (METIN_SEVEN)
OK, submitted the feature request. Anyone who would welcome pasting of MoI's SVG copy buffer into Blender, please upvote the request, thanks!
https://blender.community/c/rightclickselect/7nQG/
From: feirui445
The perspective switching is ineffective in version V5. Can it be repaired?
script:if ( moi.ui.mainWindow.viewpanel.mode != 'split' ) { moi.ui.mainWindow.viewpanel.mode = 'split' } else { var viewport = moi.ui.getViewportUnderMouse(); if ( viewport ) { viewport.viewPanel.mode = viewport.name } }
From: pressure (PEER)
Hi feirui445,
It's working fine for me in v5. What problem are you having?
- Peer
From: Michael Gibson
Hi feirui445, yes that's working ok for me too. If you're in "split" mode when you trigger it, is your mouse pointer over the view you want to switch to?
If your mouse pointer is not over the viewport then it won't do anything.
- Michael
From: Sirius (ANDREAS_DREXLER)
Hello,
How can I get objects from one layer to another layer?
In my file there are 2 layers K2-Balkon.
I would like to merge these two layers into the layer that is in the K2 group.
Hier die MOI-Datei:
www.cad-exact.de/moi_v5/Kreisgebaeude-04.zip
Bye
Andreas
Image Attachments:
Screenshot 2024-10-31 151116.png
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