A note I didn't cover in the video. You will see me generate an incorrect result at first. The note is "Where you click on the base and target objects makes a difference. So at first i clicked on the upper left corners and got a "sideways" flow. Before i changed too much I just re-did the flow and clicked at the center of the 2 objects. I think it is a "General area" calculation.
Anyway, this vid can get you fooling around with flow.
re:
> I took a screenshot but when trying to upload I get the message 'out of attachment space'.
There's a limit of 50MB per user for forum attachments so the web server doesn't get too overloaded.
If you run out of space you can go to Options (on the top bar in the forum) > Attachments and delete some of your previous attachments there, or you could use a file sharing service like Dropbox/We transfer/One drive where you upload your file there and can post a link to it in the forum here.
re:
> On the assumption that the opposite side also had the splitting issue, would the best way
> forward be to delete the top surfaces are rebuild them or is there a more efficient method?
It depends on what you're trying to accomplish.
If you want the objects to keep their shape and not bend to adapt to the surface shape then you may be better off using Transform > Orient to place them instead of using Flow.
Remember that you can make something similar and more with the VClone ...by Max Smirnov...
BoundingBoxCenterMultiple, CopyToPoints : other possibility by Michael
VDrop, VOrient, VSpray, VSeed: for special drawing of vectors! (Max Smirnov)
Just draw a vector(s) ( a simple line(s) ) and your selected object(s) will be created on these vectors!
Here only VClone... Size of Vectors gives Size of Objects!
Numerous possibilities! A very powerful plugin!
DIffrerents Sizes can be made on the same pass ! Vectors = Yellow lines!
(it's not the perspective! ;)
BurrMan, this video is absolutely fantastic, it really walks me through every step to properly adjust my objects on the ring!
Thank you ever so much for taking the time, it has helped me hugely!
I tried your method but please could you help with this, I know it must seem a little silly but I'm stuck:
Once I project the lines on the ring surface, I can't seem to add those 6 points. If I click on Add Point, nothing appears and if I show points, the 3 projected curves have many, many points.
Would you mind clarifying?
Also, could I ask how you get this custom scripts window in you UI:
Barry, you mention that the base surface should be as similar to the target surface as possible so if I want it to be exact, how would I create this surface exactly into a plane:
You can make that
Draw curves (here i use Construct / Curve / Iso / U
Put a point (Draw / Curve / More / Point) at the start of them
Transform / Array / Curve and ask 5 points
Make Array curve one by one
Kill or hide Curves & Points no necessary !
Or part of curves by Trimming Curves / Points
Then Array Gem or VClone or Orient Line Line ...etc...
PS In Array Gem no need to enable History (not sure that is possible)
because you can entry distance
on the Moi Numeric Keyboard for test the gap! ;)
In the Array Gem you can put only Points and not Curves
but in this case you can't test some gaps!
Hi Gunter,
you are using the show points of the curves that's not correct.
You can add points manually from the draw curve menu.
Add points snapping to the curve ends and middle as required.
The projected curves are only for the construction of positioning your points on the surface.
Hope that's clear.
The addons menu is part of Max's UI but you can activate the ArrayGem script by typing it in.
The question about the base surface is not for me I think it's for BurrMan.
Cheers
Barry