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Full Version: Meshing Options Quads & Triangles

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From: KENMO
12 Jul   [#7] In reply to [#6]
I believe using vanilla Blender I may have resolved your issue.

I downloaded your 3dm model and imported into Moi3D 4.0
And exported to an OBJ with the following settings.




Image Attachments:
MoiExport.JPG 


From: KENMO
12 Jul   [#8] In reply to [#7]
Imported into Blender 3.6.4 LTS





Next I selected the top ngon face and did an inset on it.


Image Attachments:
00-import.JPG  01-InsetFace.JPG 


From: KENMO
12 Jul   [#9] In reply to [#8]
After doing the inset, I deleted the now smaller ngon face.


Image Attachments:
02-deleteFace.JPG 


From: KENMO
12 Jul   [#10] In reply to [#9]
I then did a edge selection of the new hole.



Using Blender's gridFill I closed the hole with what looks to me, to be all quads.


Image Attachments:
03-EdgeLoop.JPG  04-GridFill.JPG 


From: KENMO
12 Jul   [#11] In reply to [#10]
The final result in Blender. It took me a couple of minutes in vanilla Blender to do this.

Blender is a free and very handy app to learn and use.

I hope this achieves what you want.

Cheers from Nova Scotia.

Image Attachments:
05-Final.JPG 


From: KENMO
12 Jul   [#12] In reply to [#11]
Also in Blender I used the commercial plugin, Quad Remesher which is usually my goto app for retopo work but it failed on your model and was not able to produce any acceptable output.

Next I imported your model into 3D Coat 2024.24 and converted to an voxel object and using the auto retopo I was able to convert, but the mesh is too dense with a count of 7,000.





Image Attachments:
06-3DC.JPG  07-3DC-in-blender.JPG 


From: KENMO
12 Jul   [#13] In reply to [#12]
Next I exported the object I retopp'd in 3DCoat into Blender and ran Quad Remesher of the 3DC object. I set the target for 500 quads and it gave me a remeshed object of 1200 quads.









It was must simpler and quicker to remodel the top in Blender.

Image Attachments:
08-Quadrem01.JPG  08-Quadrem02.JPG  09-Quadrem02.JPG 


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