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1-9
10-13
From: KENMO
I then did a edge selection of the new hole.
Using Blender's gridFill I closed the hole with what looks to me, to be all quads.
Image Attachments:
03-EdgeLoop.JPG
04-GridFill.JPG
From: KENMO
The final result in Blender. It took me a couple of minutes in vanilla Blender to do this.
Blender is a free and very handy app to learn and use.
I hope this achieves what you want.
Cheers from Nova Scotia.
Image Attachments:
05-Final.JPG
From: KENMO
Also in Blender I used the commercial plugin, Quad Remesher which is usually my goto app for retopo work but it failed on your model and was not able to produce any acceptable output.
Next I imported your model into 3D Coat 2024.24 and converted to an voxel object and using the auto retopo I was able to convert, but the mesh is too dense with a count of 7,000.
Image Attachments:
06-3DC.JPG
07-3DC-in-blender.JPG
From: KENMO
Next I exported the object I retopp'd in 3DCoat into Blender and ran Quad Remesher of the 3DC object. I set the target for 500 quads and it gave me a remeshed object of 1200 quads.
It was must simpler and quicker to remodel the top in Blender.
Image Attachments:
08-Quadrem01.JPG
08-Quadrem02.JPG
09-Quadrem02.JPG
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1-9
10-13