Show messages: All
1-4
5-9
From: Elang
Dear, Michael...
Since similar thing happens quite often (slip by very slight unit), how about Moi3D applies priority between its snap?
For example, most people 'often' want to snap to 'end-point' instead of 'center' or 'mid', so in case these snaps available in proximity (of course this also relative to the user zoom level), then Moi prioritize 'end-point' snap above 'center' and 'mid' snaps. If the user intent to snap to the middle, then he will have to zoom further to separate the distance between different available snaps point.
I often experience similar cases where instead of snap to endpoints, Moi snaps me to center point which happens to be very close to the targeted end-point.
Maybe, we can do this be re-arranged the list of the snap options. The top one will have the most priority compared to the below ones. I know that we can enable/disable the snap options via the bottom menu, but setting this too often feels tedious.
Sorry for my English, though.
Thank you.
From: Michael Gibson
Hi Elang, it's a good idea but it's a pretty sensitive area to mess with so it would need to be done in the early stage of a beta release and not near the end stage.
- Michael
From: Elang
Noted, Michael. Thank you very much for considering it.
Cheers!.
From: 大道刀 (SUIYAN)
hello Matadem
我检查了你的模型文件,发现主要有三个问题,导致你的模型无法形成实体。1断裂的边很多,且控制点非常集中,我想是你的操作产生了震荡曲线,2像迈克说的,产生了很多钩子,我想是你在近距离使用了blend命令,这两点使得几乎无论怎样进行曲线的修复都无法形成实体,只能形成joined srf,但是最快的方法是先去除钩子再使用ReconstructCurve脚本对曲线进行重建,以减少控制点,消除所有集中的控制点,我以将你的模型文件做成实体。
(问题请看附件图片,并附上成品。)
I have checked your model file and found three main issues that prevent your model from forming entities. 1. There are many broken edges and the control points are very concentrated. I think it was your operation that generated the oscillation curve. 2. As Mike said, there were many hooks. I think it was because you used the blend command at close range. These two points made it impossible to form a solid object no matter how you repaired the curve, and could only form a joined SRF. However, the quickest way is to remove the hooks first and then use the ReconstructCurve script to reconstruct the curve to reduce control points and eliminate all concentrated control points. I will make your model file a solid object.
(Please refer to the attached image for the question and attach the finished product.)
Attachments:
Boat complete.3dm
Image Attachments:
Boat.3dm - MoI.jpg
Boat.3dm 2- MoI.jpg
Boat.3dm4 - MoI.jpg
Boat1.3dm - MoI.jpg
From: Fredrik (CARL_FREDRIK)
Very good suggestions.
It would make it near perfect.
Snap to endpoint or midpoint would simplyfy it because you always
would end with endpoints (in the most cases) so it could be turned into a face or solid object.
Show messages: All
1-4
5-9