Note to self, the rendering software that “works on NURBS” i am pretty sure you are just relying on them to tesselate your NURBS model at render. Nothing WRONG with that. In my opinion, MoI’s mesher for poly output is very powerful. I would just stick with sending my polys to other places using MoI’s mesher. I am better served.
There this also a special fork (Version) of Blender which is a bit behind
the actual Version but offers all Features.
Its call "Bforartist" "Blender for Artist". The goal of this fork is to make
Blender easiere to use. They revampe the UI and the make the tasks more
mouse orientied.
twinmotion looks interesting. i like that you can use it for free, for non commercial use, and that it has the animation type i would want. however, it looks like it has very steep hardware requirements. it doesn't seem like it will run on a low spec laptop apu (cpu with integrated graphics). keyshot will do that. can anyone confirm this? from reading their site, and reviewing their hardware requirements, it looks like at a minimum you would need a gaming laptop but ideally you would need a gaming desktop.
you have also this free one.. ;) D5 Render...another monster! :)
limitation to 16 k size image! :) Maybe less Objects possibilities animation than TwinMotion...depending of what you want...
You can also have a look at Light Tracer Render. https://lighttracer.org/
It's quite cheap (6.99 USD / month yearly plan or 99.99 USD perpetual license) and it can import Nurbs data.
It is limited in terms of animation possibilities though.
There is a demo version available
I can only recommend Blender.
You can follow tutorials to do what you want and move on, but I recommend learning it.
Its learning curve is not that steep. learning 3D in general is somewhat hard.
If you know 3D, then Blender won't take that much time to learn. If you don't know 3D, then Blender is the best place to start. Otherwise you'll be facing many problems and limitations with any software you use, and I'd argue it'll take you more time to know what you're doing and to learn the basics.
Also, Blender will be the future of 3D. I'd argue that its position is already cemented, but in the future, many horizons will open if you know Blender deeply.