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From: PaQ
Hi Michael,
Here's a minor problem where ACIS doesn't work when using the red surface as selection (works with Solid++). ACIS works however if the fillet is applied directly one the 2 circular edges from that surface.
Image Attachments:
FilletSurface.jpg
From: Michael Gibson
Hi PaQ, thanks for reporting this. Can you please check what v5 beta release you are using? Over here it seems to be working ok with the face selection in the most recent Apr-13-2023 v5 beta release.
- Michael
From: Zooen
Hi Michael,
Unless I am mistaken, variable radius fillets do not currently work with ACIS.
From: Frenchy Pilou (PILOU)
yes variable fillets don't work yet with Acis..
From: PaQ
It was with MoI 5.0 beta Apr-13-2023 ... however I can't reproduce it either today in fresh session with that same file, sorry for the false alert :O)
EDIT : actually it wasn't with the last beta ... my bad .
Image Attachments:
Capture2.JPG
From: Michael Gibson
Hi Zooen,
re:
> Unless I am mistaken, variable radius fillets do not currently work with ACIS.
They were working in a previous v5 beta, then they got broken in this current beta release and they will be back again for the next beta release.
- Michael
From: Zooen
Thanks for your reply Michael.
I am confident about the evolution of this fantastic 3D MoI with the ACIS system and the next innovations to come.
From: blackboard
Hi Michael.will moi get something similiar?
extrude by isocurve on solid
https://www.youtube.com/clip/Ugkx60a2fx0LoBB8kTModhLQHR4MxdibLddx
From: Michael Gibson
Hi blackboard,
re:
> Hi Michael.will moi get something similiar?
I don't know yet, I have not had a chance yet to dig into the direct modeling functionality in ACIS quite yet.
- Michael
From: Psygorn (DRILLBIT)
Hi Michael,
A quick question,
in MOI do we have a command to change normal of the surfaces. ( I have a model when I import it in 123D design in there there are some faces that become invisible, although MOI says it is a solid mesh I think it is because of the normal of the faces.)
-Psygorn
From: Frenchy Pilou (PILOU)
You can use VDrop and V Orient by Max Smirnov
for see normals of "One" surface and orient them
http://moi3d.com/forum/index.php?webtag=MOI&msg=11019.1
https://moi3d.com/download/scripts/max/vDrop.v.1.0.2014.01.28.zip
https://moi3d.com/download/scripts/max/vOrient.v.1.0.2014.01.28.zip
From: Michael Gibson
Hi Psygorn,
re:
> in MOI do we have a command to change normal of the surfaces.
There is a Flip command that can reverse the surface normal direction on an open surface:
https://moi3d.com/4.0/docs/moi_command_reference10.htm#flip
But it won't do anything on a closed solid because solids are automatically oriented with normals pointing outwards from the solid volume.
re:
> although MOI says it is a solid mesh I think it is because of the normal of the faces.)
It's more likely that there's some kind of problem in the trimming boundaries of those faces.
It's hard to know what's going on without being able to test with the actual geometry though, can you please post it or e-mail it to me at
moi@moi3d.com?
Thanks, - Michael
From: blowlamp
Hi Michael.
I ran into a problem with the Edit Frame when using it to mirror an ellipse. Both need to be tangent to one another for later trimming, so the mirror needs to be accurate.
It seems the correct bounding box dimensions are available in the Edit Size box, but MoI is not using them in this instance. The linked video shows the problem quite well.
https://vimeo.com/826851944?share=copy
Thanks.
Martin.
From: Michael Gibson
Hi Martin,
re:
> It seems the correct bounding box dimensions are available in the Edit Size box, but MoI is not using them
> in this instance. The linked video shows the problem quite well.
Thanks for reporting this bug, I can repeat it over here and have put it on my list to investigate.
For now to complete your drawing you can use the BoundingBox command followed by Transform > Mirror to get the precise mirrored result.
- Michael
From: blowlamp
Thanks for checking this out and thanks for the BoundingBox tip. ;-)
Martin.
From: blackboard
Hello Michael
The latest version has a feature that interferes a little with the process. This is Alt+Click when executing commands. In general, the problem is that when drawing, say, a circle, with Alt held down (to disable all bindings), a guide is now drawn. And it's incredibly infuriating I climbed everything, tried everything. but I can't turn it off.
From: Michael Gibson
Hi blackboard, thanks for reporting that Alt modifier key bug, I'm investigating it.
- Michael
From: blackboard
Hey,Michael, can you say pls when will the next beta come out?
Already have an estimated release date?
From: Michael Gibson
Hi blackboard,
re:
> Hey,Michael, can you say pls when will the next beta come out?
It will be as soon as I've fixed some bugs I'm working on. I don't know how long that will take, sorry.
> Already have an estimated release date?
Nope.
- Michael
From: blowlamp
Greetings all.
I don't know if Im missing something, but does Revolve only work with positive angle numbers?
I want to do a 90 deg revolve of a circle to make a kind of elbow shape between 12 O'Clock and 3 O'Clock as shown in green in the attached video,
How do I get MoI to do that without resorting to use Rail Revolve, as -90 deg is ignored by the 'simple' Revolve tool?
Many thanks.
Martin.
https://vimeo.com/828662458?share=copy
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