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From: crackajack (AKSUV)
It appears to be all files. Existing ones created in V4 and new ones in V5. If it helps I believe the previous beta, May?, was doing the exact same thing for me as the current one.
From: Michael Gibson
Hi crackajack, if you can send me an e-mail at
moi@moi3d.com, I can send some v5 test versions for you to try to isolate what change in v5 is causing this compared to v4.
Thanks,
- Michael
From: crackajack (AKSUV)
Just an update on this. On my Macbook Pro M1Pro and M2Max setting the ini file GraphicsAPI=Metal was causing the snap issue when display hidden lines is unchecked. I've switched it back to =Auto and everything is functioning correctly. It sounds like Michael is working on what is causing the Metal/Snap issue.
From: blowlamp
Hi Michael.
Please see the attached video where I discovered a problem after filleting a circular hole. It shows that once filleted, the edges are no longer seen as circles by MoI and also lose their snap points.
Many Thanks.
Martin.
https://vimeo.com/822960972?share=copy
From: danperk (SBEECH)
I'm seeing similar problems with ACIS as Martin. In this case I used a circle to Boolean subtract instead if a cylinder, and end up with 2 180 deg. arcs.
The Solids++ version works as expected
Image Attachments:
Fillet_ACIS_Solids++.jpg
From: blowlamp
Dan, try a G1, G2, or G3 blend - I'm getting the same fault with them.
Martin.
From: Michael Gibson
Hi Martin, thanks for reporting this - it should get fixed when I improve the conversion to ACIS to use sphere primitives instead of general NURBS surfaces. At the moment only planes and cylinders get converted to analytic entities in ACIS.
- Michael
From: blowlamp
Thanks for that, Michael.
Did you notice my reply to Dan, regarding the fact this fault is also there with G1, G2 and G3 blends?
Martin.
From: Michael Gibson
Hi Martin, that's expected for G1/G2/G3 blend modes - those do not generate a torus as the fillet result unlike Circular mode should.
- Michael
From: Zooen
It's amazing, I have a problem for constant distance ACIS, but not for circular.
Image Attachments:
Fillet.jpg
From: PaQ
Hi Michael,
Here's a minor problem where ACIS doesn't work when using the red surface as selection (works with Solid++). ACIS works however if the fillet is applied directly one the 2 circular edges from that surface.
Image Attachments:
FilletSurface.jpg
From: Michael Gibson
Hi PaQ, thanks for reporting this. Can you please check what v5 beta release you are using? Over here it seems to be working ok with the face selection in the most recent Apr-13-2023 v5 beta release.
- Michael
From: Zooen
Hi Michael,
Unless I am mistaken, variable radius fillets do not currently work with ACIS.
From: Frenchy Pilou (PILOU)
yes variable fillets don't work yet with Acis..
From: PaQ
It was with MoI 5.0 beta Apr-13-2023 ... however I can't reproduce it either today in fresh session with that same file, sorry for the false alert :O)
EDIT : actually it wasn't with the last beta ... my bad .
Image Attachments:
Capture2.JPG
From: Michael Gibson
Hi Zooen,
re:
> Unless I am mistaken, variable radius fillets do not currently work with ACIS.
They were working in a previous v5 beta, then they got broken in this current beta release and they will be back again for the next beta release.
- Michael
From: Zooen
Thanks for your reply Michael.
I am confident about the evolution of this fantastic 3D MoI with the ACIS system and the next innovations to come.
From: blackboard
Hi Michael.will moi get something similiar?
extrude by isocurve on solid
https://www.youtube.com/clip/Ugkx60a2fx0LoBB8kTModhLQHR4MxdibLddx
From: Michael Gibson
Hi blackboard,
re:
> Hi Michael.will moi get something similiar?
I don't know yet, I have not had a chance yet to dig into the direct modeling functionality in ACIS quite yet.
- Michael
From: Psygorn (DRILLBIT)
Hi Michael,
A quick question,
in MOI do we have a command to change normal of the surfaces. ( I have a model when I import it in 123D design in there there are some faces that become invisible, although MOI says it is a solid mesh I think it is because of the normal of the faces.)
-Psygorn
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