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Full Version: V5 beta Apr-13-2023 available now

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From: mkdm
4 Jul 2023   [#132] In reply to [#131]
Thanks for these info :)

But...this sounds me a bit strange.
As far as I know, OpenGL hasn't been supported (natively) on Apple computers, for years now.
All the GOU development has shifted to Apple Silicon and Metal API.
How is it possible that Metal can't deliver as much, if not more, as power compared to the OLD OpenGL?

This sounds really strange...
From: Michael Gibson
4 Jul 2023   [#133] In reply to [#132]
Hi Marco,

re:
> As far as I know, OpenGL hasn't been supported (natively) on Apple computers, for years now.

That's incorrect. OpenGL.framework is implemented in native arm64 code on all Apple Silicon operating systems so far at least.


> How is it possible that Metal can't deliver as much, if not more, as power
> compared to the OLD OpenGL?

It's because in kind of typical Apple fashion they've prioritized API "elegance" over functionality.

The way the Metal API is designed, you assemble a full list of instructions and then submit that entire instruction set to the GPU which then executes it on the GPU.

To get CPU/GPU parallel processing they advocate using a triple buffering mechanism which works fine for a game that is constantly animating in a render loop but MoI is rather different than a game. Instead of trying to have a constant FPS on a preplanned scene MoI is more focused on generating just the current frame using both the CPU and GPU in parallel. Metal is not able to use both CPU and GPU in parallel within the scope of a single frame unlike OpenGL or Direct3D using dynamic vertex buffers.

Basically there is a thing in OpenGL and Direct3D called "dynamic vertex buffers" which allows data to be streamed from the CPU to the GPU while the current frame is being generated. Metal does not have this function.

- Michael
From: mkdm
4 Jul 2023   [#134] In reply to [#133]
Thanks for this detailed explanation :)
OK. Got it.
Have a nice day.
From: mkdm
6 Jul 2023   [#135] In reply to [#129]
Hello Michael.

Where I can read something about the new (or improved) "Groups" functionality of the V5 beta?

Thanks :)
From: Michael Gibson
6 Jul 2023   [#136] In reply to [#135]
Hi Marco,

re:
> Where I can read something about the new (or improved) "Groups" functionality of the V5 beta?

There is some information in the v5 beta release notes which are gathered here:
https://moi3d.com/wiki/V5Beta

- Michael
From: blackboard
2 Aug 2023   [#137]
Hello Michael,how development going?We can see full v5 version of moi in 2023?
From: Michael Gibson
2 Aug 2023   [#138] In reply to [#137]
Hi blackboard,

> Hello Michael,how development going?

It's been slow recently, I've been working on some tricky bugs.


> We can see full v5 version of moi in 2023?

I hope so but I don't know for sure.

- Michael
From: blackboard
3 Aug 2023   [#139] In reply to [#138]
Ok,thanks for answer we will wait
From: Pit (PIETER)
4 Aug 2023   [#140] In reply to [#138]
Hi Michael,

Since my Trial v4 version has expired for some time, the question is when can we expect a 5 full version and at what price.
I don't want to buy the 4 version first to try the updates because I only use Moi for my hobby and for fun (I'm retired).

Greetings from Hamburg
Pieter
From: Michael Gibson
4 Aug 2023   [#141] In reply to [#140]
Hi Pieter, I'm expecting the price for v5 will remain the same as v4. I'm not sure yet when v5 will be released, I hope sometime before the end of the year though.

- Michael
From: christian (CHRI)
9 Aug 2023   [#142]
Hi Michael

is it possible to select a point, a line or a surface when extruding ?
( it works with origin point )

Thanks

Image Attachments:
EXTRUDE TEST.gif  EXTRUDE TEST.png 


From: Michael Gibson
9 Aug 2023   [#143] In reply to [#142]
Hi christian, currently there are not snaps available on the same object that is itself being manipulated. That's because of some problems that can happen with things kind of getting stuck on themselves.

I'd like to revisit that, but for now you can place a point object (Draw curve > More > Point) where you want to snap before doing the extrude.

- Michael
From: christian (CHRI)
9 Aug 2023   [#144] In reply to [#143]
Very clear Michael
Thanks for your quick response.

Christian
From: wayne hill (WAYNEHILL5202)
24 Aug 2023   [#145]
Not sure if this event has been reviewed:

Changing image properties with proportions sizes off, the image will revert back to original ratio when dragging the anchor size.



imgbox
From: Michael Gibson
24 Aug 2023   [#146] In reply to [#145]
Hi wayne,

re:
> Not sure if this event has been reviewed:
>
> Changing image properties with proportions sizes off, the image will revert back to original ratio when dragging the anchor size.

Yes, dragging always uses the image's inherent aspect ratio. If you want to change the aspect ratio permanently you can edit the image in an image processing program to your desired new size.

- Michael
From: wayne hill (WAYNEHILL5202)
24 Aug 2023   [#147] In reply to [#146]
Thank you!
Wayne
From: cyanayc
9 Sep 2023   [#148] In reply to [#141]
Hi, does this mean that if I buy version 4 now, I will also get the update to version 5 for free? Or is it not clear, and would it be better to wait and buy it when version 5 is released?
From: Michael Gibson
9 Sep 2023   [#149] In reply to [#148]
Hi cyanayc,

re:
> Hi, does this mean that if I buy version 4 now, I will also get the update to version 5 for free?

Possibly but I'm not certain. It depends on when the final v5 release is out which I don't have a specific target date for yet.

I would like to wrap up the v5 release by the end of this year but I can't promise that will happen.

- Michael
From: Lewis3D
13 Sep 2023   [#150]
Hi Michael,

Is there a way to add "live" checkmark on to Export mesh option (OBJ in my case).

I have some big models (STEP/IGES) and when tweaking export settings for export to OBJ MOI 3D takes very long time (takes about 2 minutes for this mesh) to display 6-7 million polys mesh in OpenGL (part by part slowly appears) and settings GUI is very sluggish/unresponsive when OBJ settings start to punch in.
I'd like the option to STOP live instant meshing until I edit all numbers (By now I know settings i usually want) without MOI starting to generate polygons as soon as the panel pops up.
So if there would be live/proceed or some sort of button on that panel which then start process instead starting as soon as it's opened ?

Thanks
From: Michael Gibson
13 Sep 2023   [#151] In reply to [#150]
Hi Lewis,

re:
> So if there would be live/proceed or some sort of button on that panel which then start process
> instead starting as soon as it's opened ?

Sorry, no MoI's UI is specifically designed to not need an update button like that, it just automatically cancels the current calculation and starts an updated one whenever any meshing parameters are modified.

One thing you could do is to select just one object and do File > Export, that will pop up the meshing options dialog on a low computation load and once you have the settings how you want cancel that export and the same settings will be used on your next full export.

- MIchael

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