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Full Version: New polygon to 3dm wireframe converter available now

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From: knightxor
8 Nov 2007   [#3] In reply to [#2]
I've tested it and it works well,thank you Michael, you support is absolutely amazing.
From: Michael Gibson
8 Nov 2007   [#4] In reply to [#3]
Great! Thanks Pilou and knightxor for testing it.

At least now there is some method to bring polygon data in.

- Michael
From: Michael T. (MICTU_UTCIM)
8 Nov 2007   [#5]
Hi guys!

This is great. Any way to control scale?
From: Michael Gibson
8 Nov 2007   [#6] In reply to [#5]
Hi Michael, there's nothing built in to the converter to control the scale, it's pretty bare bones.

But you can scale it to whatever size you want inside of MoI - one easy way is to use File / Import to bring the .3dm file in - when you use Import instead of Open, the objects that are read in will be selected. So then they are all ready to use the Transform / Scale command.

After you run Scale, some shortcuts are to type in "0" and push enter to use the origin as the scaling point, and then type in your scale factor like 0.1 for 1/10 scale, and push enter. That should go pretty fast.

If you need to repeat that a lot, let me know and I can create a script macro for you to automate those steps.

- Michael
From: Schbeurd
14 Nov 2007   [#7]
Interesting one ! Makes it easier to build some props for polygon models...

Thanks
From: Frenchy Pilou (PILOU)
16 Nov 2007   [#8] In reply to [#4]
< At least now there is some method to bring polygon data in.
Why the planar function works for some lines in the same time (the squares are "separated" before) or even there are open surface (on the up left side)
and don't works for the big object? (file 3dm linked) Works only if I take manually the edges! (as shown in my previous post)

Attachments:
question.jpg
topo01.zip


From: Michael Gibson
16 Nov 2007   [#9] In reply to [#8]
Hi Pilou, Planar is not set up to analyze curve structures that have more than two curves sharing the same endpoint.

In the case that you show with the separate lines, that is arranged so that each endpoint is only connected to one other endpoint. Planar is set up to track outlines connected like this.

When you have more than one endpoint shared, Planar may try to trace an outline like this:



So for example if it took that path above, it would not make a closed loop, so no surface will be generated there.

It would take quite a lot of extra programming work to make Planar be able to properly analyze branched structures like this.

- Michael

Attachments:
PlanarBranching1.jpg
PlanarBranching2.jpg


From: Frenchy Pilou (PILOU)
16 Nov 2007   [#10] In reply to [#9]
Thx for precisions!
From: Wim3065
4 Jan 2013   [#11]
Is there something like this for Mac?

Wim
From: Michael Gibson
4 Jan 2013   [#12] In reply to [#11]
Hi Wim, there is not currently a packaged up version of this for the Mac, but you can get the Windows version of it running on your Mac by using some of the same infrastructure that's contained within the MoI app.

See here for some instructions - let me know if you need more detailed information on how to get it running:
http://moi3d.com/forum/index.php?webtag=MOI&msg=5135.9

- Michael
From: blade_master777
5 Jan 2013   [#13]
Hi Michael,

Happy new year to you and your family. I was going to say I hope you took some time out for yourself, but it appears you've been playing Santa :-)

This is a great tool, it will save quite a bit of time. I've tried some big files and so far, no crashes.



Warmest Regards
charles

Image Attachments:
objto3dm.png 


From: Michael Gibson
5 Jan 2013   [#14] In reply to [#13]
Happy New Year, charles, I hope it will be useful for you!

Thanks,
- Michael

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