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Full Version: Modeling rocks

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From: Cody (ECHOLOCATING)
16 Mar 2023   [#9]
Here's a great way to model flat edge rocks.



1.) Draw irregular polygon shapes on each of the 3 axes (I used three 5-sided shapes).
2.) Select all three closed shapes and run the boolean merge command.
3.) Delete all the extraneous parts and you're left with a rock shape.

It's hard to control with any artistic eye, but the results are very easy to produce.

I found that you can "find your groove" when doing this process and make oblong rocks or whatever.

I'd imagine you could make the rock more "shale-like" if you change the lines to slight concave curves.
A "tumbled rock" look could be achieved with convex curves.

Nothing beats the SubD process for boulders and round river rock though.

Note: I should mention that Pilou made me aware of this way of modelling. He's a genius!

-- Cody

Image Attachments:
rock-merge-steps.jpg 


From: Frenchy Pilou (PILOU)
16 Mar 2023   [#10] In reply to [#9]
:) Cool...you must now make some landscapes render with them! ;)

Not made here but look this other trick ;) Input an image of your Moi's Objects (your rocks) inside Wombo with some % influence ...et voilĂ ! :)
https://www.wombo.art/






Or in direct you can also with The magic free Wombo ;)
tiny cubic geometrical rocks filling landscape

From: Frenchy Pilou (PILOU)
16 Mar 2023   [#11]
Here with a poly modeler but that will be exactly the same in Moi3D! :)
Just use the ExplodeMove Function after any Trim (Press Tab write ExplodeMove) hidden function...


From: Frenchy Pilou (PILOU)
16 Mar 2023   [#12]
Other method
Boolean Merge + Fillets


From: Frenchy Pilou (PILOU)
16 Mar 2023   [#13]
With Voronoi! ;) The more easy of all technics! ;)
Select all
Boolean Merge + Explode Move! ;) Fillets on some pieces if wanted...

From: Cody (ECHOLOCATING)
16 Mar 2023   [#14] In reply to [#13]
>> With Voronoi! ;) The more easy of all technics! ;)

You win, Pilou! ;-)

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