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Full Version: Import FBX

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From: Tony77
5 Mar 2021   [#4] In reply to [#3]
Ok Michael

Thanks :)
From: JSNM
3 Sep   [#5] In reply to [#1]
Old thread but it still comes up first when you search for importing FBX into MoI, so adding a simpler route for the conversion step. If you don't want to install MeshLab just to convert one file, https://furnimesh.com/convert/glb-to-obj turns FBX or GLB into OBJ in the browser with the scale intact, and then Pilou's _ImportOBJ route takes over from there exactly as described above. Michael's point still stands, what you get is polygon mesh reference geometry, not NURBS you can edit in MoI.

Message 10208.6 was deleted


From: Zooen
4 Sep   [#7] In reply to [#5]
Welcome, JSNM,

You don’t always need AI to create something with MoI3D.

“Michael’s point still stands: what you get is polygon mesh reference geometry, not NURBS that you can edit in MoI.” But this can be complicated and time-consuming.
Very often, you can create that thing yourself directly in MoI. And what a joy that is!

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